Random Object Generator With a Use for Every Object: how it works
This random object generator draws from 586 everyday objects, from a colander to a hammock to a kaleidoscope, and prints one line under each about what it does or how it works. Narrow the draw to the kitchen, the house, school and office, tools, the outdoors, clothes, toys or tech. Lock the objects you like, swap the rest, save favorites and share a link to the same set.
Draw, lock and swap
Five objects are on the page when it opens. Press New objects or the space bar for five more, or change the size to 1, 10 or 20. The padlock holds an object while the others change, and the swap arrows replace only that card. Nothing comes back until you have seen every object that passes your chip, and a counter shows how far through the list you are. Copy all copies the names one per line, without the uses.
What counts as an object here
Everything in the list is a man-made thing you could point at in a home, a school, a workshop, a garden or a sports bag. There are no animals, no food and no brand names, and nothing so rare that you would need to look it up. The line under each name says what the object is for, and where there is a neat reason it works, the line gives that too: why a wine glass has a stem, how a thermos holds heat, why a golf ball has dimples.
Three games that need a list like this
Scavenger hunt: choose the Around the house chip, draw 10, and the first person to touch all ten wins. Memory tray: draw 10, give everyone one minute to study them, turn the screen away and see who can write down the most. Sell it: draw one object and give a player thirty seconds to pitch it as if it had just been invented. Drama teachers use the same exercise with a twist, where the object must be used as anything except what it is.
Tips
- For a drawing warm-up, draw three objects, lock them, and arrange them in your head as a still life. Sketch for five minutes, then swap one object and draw the new arrangement.
- Invent something: draw two objects and design the product you would get by joining them.
- Story writers can draw one object and make it matter. It has to appear in the first paragraph and decide the ending.
- For language practice, read the use aloud and ask the learner to name the object. The uses avoid the object's own name where they can, so most work as clues.
- Play twenty questions with a single hidden draw. The chip you chose is a fair first hint.
Questions and answers
How many objects are in the list?
There are 586: 75 from the kitchen, 78 from around the house, 65 from school and office, 70 tools and garage items, 90 for the garden, camping and sports, 68 clothes and accessories, 70 toys, games and party things, and 70 pieces of tech, sound and music. Each object sits in one group, and each group is a chip above the results.
Is this the same as a random thing generator?
It is, as long as the thing you want is something you can hold, wear, sit on or plug in. Every result here is a physical object. If you want a thing in the wider sense, such as a place, a person, an animal or an idea, the random noun generator draws from all of those and defines each word.
Is this a random object generator with pictures?
Not yet, and we would rather say so than fill the page with stock photos. 140 of the objects show an emoji, drawn by your own device, and every object has its one-line use. For sketching that is often better: you draw the fork in your own kitchen from memory, and not a copy of someone else's picture.
Can I use it with a class?
Yes. The whole list is printed below the tool, so you can read every object and every line before a lesson. The rudest thing in it is a whoopee cushion. A few sharp or hot things are included because they are ordinary household objects, such as a chef's knife, an axe and a soldering iron. Share copies a link that opens on the exact set you are looking at.
Is the pick really random?
Yes. Every object that passes your chip and your starting letter has the same chance, and the choice is made in your browser. The one fixed result is the first set of five, which is built into the page so that it appears at once on a slow connection. After that the page only steps in to stop repeats.