Random Room Generator: Type, Size, Condition, One Object and an Exit: 20 rooms
An interrogation room, 20 feet square. Water can be heard running behind the walls. In it: a circle of chairs around an empty space. The other way out: iron rungs set into the wall, leading up a shaft.
Roominterrogation room
Size and shape20 feet square
Conditionwater can be heard running behind the walls
Notable objecta circle of chairs around an empty space
Other way outiron rungs set into the wall, leading up a shaft
Every room you make is kept here, newest first, up to the last 20. The list stays in this browser.
Room of the day
A portrait room, 20 by 30 feet. The ceiling is painted as a night sky. In it: a tall cabinet of tiny drawers, each one labeled. The other way out: a hoist platform on a rope, big enough for one.
A trophy room, round, 30 feet across. It smells of something sweet that nobody can place. In it: an hourglass, still running. The other way out: a hoist platform on a rope, big enough for one.
A bathroom, 20 by 40 feet. One stretch of wall is newer than the rest. In it: a stack of unopened letters. The other way out: a hidden door that only opens from the other side.
A root cellar, 15 by 40 feet. It is finer than the rooms around it. In it: a ledger kept in two different hands. The other way out: a narrow stair going up.
A kennel room, oval, 20 by 30 feet. It is laid out as if for an inspection. In it: a locked chest with no keyhole. The other way out: a curtained archway.
A hidden room, 10 by 20 feet. A line on the walls shows how high water once stood. In it: a mask hung where a picture should be. The other way out: a section of wall that turns on a central pivot.
A dye room, 20 feet square. It is plain but well kept. In it: an hourglass, still running. The other way out: a secret door behind a bookcase.
A treasury, T-shaped, 30 by 40 feet overall. The walls have been shored up with timber props. In it: a statue with one hand held out, palm up. The other way out: a crawlway behind a loose panel.
A scriptorium, triangular, 25 feet on each side. It is plain but well kept. In it: a clock that runs backward. The other way out: iron rungs set into the wall, leading up a shaft.
A guard room, 15 by 40 feet. It is so quiet that your ears ring. In it: a game board abandoned in the middle of a game. The other way out: a curtained archway.
A barracks room, 10 by 40 feet, long and narrow. It has been repaired recently, and the repairs show. In it: a barrel that sloshes when rocked. The other way out: a hatch in the floor, bolted on this side.
An audience chamber, semicircular, 30 feet along the flat wall. It is stuffy, however long the door is left open. In it: a family tree with one branch painted over. The other way out: a narrow stair going down.
A music room, 20 by 30 feet, under a vaulted ceiling. It is so quiet that your ears ring. In it: a birdcage with its door open. The other way out: a door that has been wedged open.
A bedroom, 25 by 30 feet, with pillars down the middle. The floor has been scrubbed so hard it has paled. In it: a statue with one hand held out, palm up. The other way out: a few broad steps up to a curtained doorway.
A potter's room, round, 20 feet across. The ceiling is painted as a night sky. In it: a row of hooks, each holding an identical key. The other way out: a door with no handle on this side.
A mushroom cellar, 20 by 30 feet. It is plain but well kept. In it: a diary that stops in the middle of a sentence. The other way out: a gap behind a tall cabinet, just wide enough.
A shrine, 30 feet square, sunken in the middle. It is so quiet that your ears ring. In it: a small box that rattles and will not open. The other way out: a ladder up to a hatch in the ceiling.
A study, 20 by 40 feet, with a platform at one end. It is noticeably colder than the rooms around it. In it: a loom with a half-finished cloth on it. The other way out: a ladder up to a hatch in the ceiling.
A guest room, 20 by 40 feet, with a platform at one end. It has been half repainted, and the work has stopped. In it: a wedding dress on a stand. The other way out: a ramp leading down, worn smooth by wheels.
An archive, 30 feet square. It is spotless. In it: a suit of armor that is slightly too small. The other way out: a short passage that bends out of sight.
Random Room Generator: Type, Size, Condition, One Object and an Exit: how it works
Each press of this random room generator furnishes one room in five parts: the kind of room, its size and shape in feet, the state it is in, one object worth a second look and the other way out. It fills dungeon maps, floor plans of invented houses and scenes that need somewhere to happen. Every size drops onto a grid of 5-foot squares.
Lock one row and watch the room change
Press New room for the first one. Then lock Room on kitchen and press five times to see how much the other rows do. A spotless kitchen with 'a strongbox, open and empty' is a different story from one that 'has been searched recently by someone in a hurry'. Print makes a sheet of 20, enough for one level of a dungeon.
Why a crypt and a nursery share four rows
No room type is always tiny or always vast, so any size fits. Conditions cover walls, floor, air and smell, and never say how long the room has stood unused, so 'a table laid for two, the food still warm' never contradicts them. Every exit leads further inside and never to a window, so the room works three levels underground.
Tips
Every object in the full list comes with a question, such as where the bird from the open birdcage went. Answer it before your players or readers ask.
The note on each size counts the squares for you: 20 by 30 feet is 4 by 6 squares on a 5-foot grid, or about 6.1 by 9.1 m.
Assume you came in by an ordinary door. The fifth row is the way out that somebody wanted, hid or forgot, so decide who still uses it.
Questions and answers
How many different rooms are there?
74 room types times 44 sizes times 46 conditions times 66 objects times 47 exits gives 464,605,152 rooms. Each row runs through its full list before it repeats a line. The room of the day is one room, shown to every visitor.
Can I build a whole dungeon with it?
Yes. Deal a room, draw it, then deal the next one at the far end of its exit. Sizes are multiples of 5 feet and no exit leads outdoors, so the map keeps growing. There are no monsters, traps or treasure. Those come from your own game.
What if the object does not belong in the room?
That is what the row is for. A wedding dress on a stand in a forge is a question, and the answer is your plot. For ordinary clutter, add things from the random object generator. For the walls around the room, deal a random building.
butteryThe room where the household's ale and wine were kept and served from.
chapel
counting roomWhere the money was counted and the accounts were kept.
guard room
map room
portrait room
schoolroom
sculleryThe room beside the kitchen where pots were scrubbed and vegetables cleaned.
servants' hallWhere the household staff ate and sat when off duty.
solarThe family's private sitting room in a medieval house, away from the noise of the hall.
still roomWhere a big house made its preserves, cordials and herbal remedies.
trophy room
Underground 15
antechamberA waiting room in front of a more important one.
archive
crypt
interrogation room
mushroom cellar
ossuaryA room where old bones are stacked and stored.
ritual chamber
robing roomWhere someone dressed for a ceremony held next door.
root cellar
shrine
storeroom
treasury
undercroftA vaulted storage cellar beneath a larger building.
vault
wine cellar
Workrooms 15
bakehouse
brewhouse
clockmaker's room
dispensaryWhere medicines were measured out and handed over.
drying room
dye room
forge
kennel room
laboratory
potter's room
scriptoriumA room set aside for copying books by hand.
sickroom
tack roomWhere saddles, bridles and harness are kept and mended.
weaving room
workshop
Odd rooms 12
clock room
costume store
curiosity roomA collector's room of shells, bones, fossils and oddities on display.
gaming room
hidden room
listening roomA room built so that talk from another room can be overheard.
mirror room
puppet maker's workroom
room kept as a memorial
room with no obvious purpose
secret society's meeting room
waiting room
How this list was compiled: An original list written for this page. The tool builds one room from five rows (room, size and shape, condition, one notable object, the other way out) and cannot block a combination, so every line in this row was written to read well beside every line in the other four. Rules for this row: a kind of room, lower case, with no article, for a house map or a dungeon map. It lists rooms and never building styles. No room is one that is always tiny (no closets or cells) or always vast (no great halls or ballrooms), so any size in the second row fits. No room needs a window, daylight or a modern machine. The short notes on the older room names are our own wording of standard dictionary definitions. Reviewed line by line for sense, duplicates and agreement with the other four rows on 2026-09-18. Licence: own work
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Size and shape: all 44 sizes
Small 9
10 by 15 feet2 by 3 squares on a 5-foot grid. About 3.0 by 4.6 m.
10 by 15 feet, but twice as tall as it is wide2 by 3 squares on a 5-foot grid. About 3.0 by 4.6 m. The ceiling is about 20 feet (6.1 m) up.
10 by 20 feet2 by 4 squares on a 5-foot grid. About 3.0 by 6.1 m.
10 by 20 feet, with an alcove in one long wall2 by 4 squares on a 5-foot grid. About 3.0 by 6.1 m. Add one extra square for the alcove.
10 by 30 feet, more passage than room2 by 6 squares on a 5-foot grid. About 3.0 by 9.1 m.
10 feet square2 by 2 squares on a 5-foot grid. About 3.0 by 3.0 m.
15 feet square3 by 3 squares on a 5-foot grid. About 4.6 by 4.6 m.
15 feet square, under a sloping ceiling3 by 3 squares on a 5-foot grid. About 4.6 by 4.6 m.
round, 15 feet acrossAbout 3 squares across on a 5-foot grid, or 4.6 m. Draw the circle first, then fit the squares inside it.
Medium 12
10 by 40 feet, long and narrow2 by 8 squares on a 5-foot grid. About 3.0 by 12.2 m.
15 by 20 feet3 by 4 squares on a 5-foot grid. About 4.6 by 6.1 m.
15 by 20 feet, with a ceiling you can touch3 by 4 squares on a 5-foot grid. About 4.6 by 6.1 m.
15 by 25 feet3 by 5 squares on a 5-foot grid. About 4.6 by 7.6 m.
15 by 25 feet, on two levels joined by steps3 by 5 squares on a 5-foot grid. About 4.6 by 7.6 m.
15 by 30 feet3 by 6 squares on a 5-foot grid. About 4.6 by 9.1 m.
20 by 25 feet4 by 5 squares on a 5-foot grid. About 6.1 by 7.6 m.
20 feet square4 by 4 squares on a 5-foot grid. About 6.1 by 6.1 m.
20 feet square, under a domed ceiling4 by 4 squares on a 5-foot grid. About 6.1 by 6.1 m.
20 feet square, with the corners cut off4 by 4 squares on a 5-foot grid. About 6.1 by 6.1 m. Cut each corner square in half on the diagonal.
octagonal, 20 feet acrossAbout 4 squares across on a 5-foot grid, or 6.1 m. Draw the octagon first, then fit the squares inside it.
round, 20 feet acrossAbout 4 squares across on a 5-foot grid, or 6.1 m. Draw the circle first, then fit the squares inside it.
Large 12
15 by 40 feet3 by 8 squares on a 5-foot grid. About 4.6 by 12.2 m.
20 by 30 feet4 by 6 squares on a 5-foot grid. About 6.1 by 9.1 m.
20 by 30 feet, under a vaulted ceiling4 by 6 squares on a 5-foot grid. About 6.1 by 9.1 m.
20 by 40 feet4 by 8 squares on a 5-foot grid. About 6.1 by 12.2 m.
20 by 40 feet, with a platform at one end4 by 8 squares on a 5-foot grid. About 6.1 by 12.2 m. The platform takes the last two rows of squares.
25 by 30 feet5 by 6 squares on a 5-foot grid. About 7.6 by 9.1 m.
25 by 30 feet, with pillars down the middle5 by 6 squares on a 5-foot grid. About 7.6 by 9.1 m. Put a pillar every second square.
25 by 40 feet5 by 8 squares on a 5-foot grid. About 7.6 by 12.2 m.
25 feet square5 by 5 squares on a 5-foot grid. About 7.6 by 7.6 m.
30 by 40 feet6 by 8 squares on a 5-foot grid. About 9.1 by 12.2 m.
30 feet square6 by 6 squares on a 5-foot grid. About 9.1 by 9.1 m.
30 feet square, sunken in the middle6 by 6 squares on a 5-foot grid. About 9.1 by 9.1 m. The sunken part is the middle 2 by 2 squares.
Odd shapes 11
cross-shaped, 30 feet each wayA 6 by 6 block of squares with all four 2 by 2 corners removed. About 9.1 m each way.
hexagonal, 25 feet acrossAbout 5 squares across on a 5-foot grid, or 7.6 m. Draw the hexagon first, then fit the squares inside it.
L-shaped, 20 by 30 feet overallA 4 by 6 block of squares with a 2 by 3 corner removed. About 6.1 by 9.1 m overall.
L-shaped, 30 feet each wayA 6 by 6 block of squares with a 3 by 3 corner removed. About 9.1 m each way.
octagonal, 30 feet acrossAbout 6 squares across on a 5-foot grid, or 9.1 m. Draw the octagon first, then fit the squares inside it.
oval, 20 by 30 feetAbout 4 by 6 squares on a 5-foot grid, or 6.1 by 9.1 m. Draw the oval first, then fit the squares inside it.
round, 30 feet acrossAbout 6 squares across on a 5-foot grid, or 9.1 m. Draw the circle first, then fit the squares inside it.
semicircular, 30 feet along the flat wall6 squares along the flat wall and 3 deep at the middle. About 9.1 m along the wall.
T-shaped, 30 by 40 feet overallA 6 by 8 block of squares with two corners removed. About 9.1 by 12.2 m overall.
triangular, 25 feet on each side5 squares along each wall, or about 7.6 m. One corner is always awkward, so put the object there.
wedge-shaped, 20 feet deep, 5 to 20 feet wide4 squares deep, widening from 1 square to 4. About 6.1 m deep.
How this list was compiled: An original list written for this page. The tool builds one room from five rows (room, size and shape, condition, one notable object, the other way out) and cannot block a combination, so every line in this row was written to read well beside every line in the other four. Rules for this row: a footprint in feet, from 10 feet square to 30 by 40 feet, every side a multiple of 5 so the room drops onto a map grid of 5-foot squares. Some lines add a shape or a ceiling, never a window or a door. The note on each size gives the grid squares and the metric size, worked out at 0.3048 m to the foot and rounded to one decimal place. Reviewed line by line for sense, duplicates and agreement with the other four rows on 2026-09-18. Licence: own work
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Condition: all 46 conditions
Cared for 10
every surface has been wiped down with care
the floor has been newly swept
the floor has been scrubbed so hard it has paled
it has been repaired recently, and the repairs show
it is finer than the rooms around it
it is plain but well kept
it is spotless
it is warm, dry and comfortable
it smells of soap and polish
the walls have been freshly whitewashed
Worn and damaged 12
a crack runs across the ceiling from wall to wall
a line on the walls shows how high water once stood
a stretch of wall is patched in a different material
an old fire has left scorch marks up the wall
an old leak has left a brown stain on the ceiling
the floor gives slightly underfoot
the floor slopes gently toward one side
it is damp, with a slow drip from above
it is shabby, and nothing in it hangs quite straight
the walls are gouged at waist height
the walls have been shored up with timber props
years of feet have worn a path across the floor
Air, sound and smell 12
a faint hum comes up from somewhere below
the air is as dry as paper
it is cold, and every sound echoes
it is drafty, though no gap can be found
it is noticeably colder than the rooms around it
it is so quiet that your ears ring
it is stuffy, however long the door is left open
it is warm and close
it smells faintly of smoke
it smells of herbs and hot metal
it smells of something sweet that nobody can place
water can be heard running behind the walls
Telling details 12
the ceiling is painted as a night sky
chalk numbers are marked on the floor
the floor sounds hollow in one spot
hundreds of tally marks are scratched into the wall
it has been cleaned so well that it seems deliberate
it has been half repainted, and the work has stopped
it has been searched recently by someone in a hurry
it is a little shorter inside than the plans say
it is colder on one side than anywhere else
it is laid out as if for an inspection
it is the exact twin of another room in the building
one stretch of wall is newer than the rest
How this list was compiled: An original list written for this page. The tool builds one room from five rows (room, size and shape, condition, one notable object, the other way out) and cannot block a combination, so every line in this row was written to read well beside every line in the other four. Rules for this row: a short clause about the room itself, meaning its walls, floor, ceiling, air, sound or smell. No condition mentions light, windows, doors or furniture, because other rows own those. No condition says how long ago the room was last used (no dust, no cobwebs, nothing abandoned or stripped bare), so an object such as a table laid for two with the food still warm always fits. Nothing is flooded, collapsed or on fire, so every room can be walked into. Reviewed line by line for sense, duplicates and agreement with the other four rows on 2026-09-18. Licence: own work
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Notable object: all 66 objects
Furniture 11
a bed that someone has slept in recentlyWho sleeps here, and do the owners know?
a bookcase with every spine turned to the wallWho does not want the titles read?
a chair bolted to the floor, facing the wallWho sat in it, and what were they meant to look at?
a cradle, carefully keptWhose was it, and why has it been kept?
a folding screen with a scene painted on itWhat does the scene show, and who stood behind the screen?
a long bench with names carved along itWhose names, and which one has been scratched out?
a table laid for two, the food still warmWho was the second place for, and where did they both go?
a tall cabinet of tiny drawers, each one labeledWhich label makes no sense?
a throne-like chair that does not belong hereWhere was it taken from?
a wardrobe too large to have come through the doorWas it built in here, and what was it built to hide?
a writing desk with one drawer nailed shutWho nailed it, and was it to keep something in or someone out?
Containers 11
a barrel that sloshes when rockedWhat is in it, and is it meant to be drunk?
a basket of mending, half doneWhose clothes are these? They fit nobody who lives here.
a birdcage with its door openWhere is the bird?
a crate stamped with a warning in an unknown scriptWho can read it, and what will they charge?
a glass case holding a single gloveWhose glove deserves a glass case?
a locked chest with no keyholeHow does it open, and who knows?
a row of jars, each holding something differentWhich jar is nearly empty, and why that one?
a sack of coins from a country nobody can nameWho pays in these, and for what?
a small box that rattles and will not openWhat would you have to break to find out?
a strongbox, open and emptyWhat was in it yesterday?
a trunk packed for a long journeyWho was leaving, and what stopped them?
Papers and books 11
a book that has been chained to its shelfIs the chain to stop theft, or to stop the book being read?
a calendar with one date marked, not far offWhat happens on that day?
a diary that stops in the middle of a sentenceWhat interrupted the writer?
a family tree with one branch painted overWho was removed, and are they still alive?
a guest book with the last page torn outWho signed it last, and who wanted that forgotten?
a ledger kept in two different handsWhen does the second hand take over, and why?
a letter of thanks that names no oneWhat was the favor?
a map pinned to the wall, with one place circledWhat is at the circle, and who is already on the way?
a set of building plans for this very placeWhat do the plans show that you have not found yet?
a stack of unopened lettersWho kept writing, and who would not read them?
a wall of notes joined by lengths of stringWhat is at the middle of the web?
Personal things 11
a child's toy that has clearly been lovedThere are no children here. Whose is it?
a coat on a hook, its pockets fullName three things in the pockets. One should not be there.
a locket that holds two portraitsWho are they, and who was not meant to see them together?
a mask hung where a picture should beWho wears it, and when?
a mirror covered with a clothWho covered it, and what did they see?
a pair of spectacles folded on an open bookWhat was the reader looking up?
a portrait with the face cut outWho cut it out, and where is the missing piece?
a set of keys, each one tagged but oneWhat does the untagged key open?
a single bootWhere is the other one, and its owner?
a walking stick with a hidden compartmentWhat is in the compartment?
a wedding dress on a standWas it ever worn?
Tools and instruments 11
a bell whose cord runs up through the ceilingWho hears it ring, and how fast do they come?
a candle clock burned down to a marked lineWhat was due to happen at that mark?
a clock that runs backwardIs it broken, or is it counting down?
a game board abandoned in the middle of a gameWho was winning, and why did they stop?
a loom with a half-finished cloth on itWhat picture is the cloth starting to show?
a musical instrument with one string missingWhat was the string used for?
a set of scales with a weight left on one sideWhat was on the other side?
a set of tools laid out in order, with one gapWhich tool is missing, and what has it been used for?
a speaking tube set into the wallWhere is the other end?
a telescope pointed at the floorWhat is below?
an hourglass, still runningWho turned it, and what happens when it runs out?
Uncanny 11
a circle of chairs around an empty spaceWhat stood in the middle?
a door leaning against the wall, leading nowhereWhich doorway did it come from?
a model of the building, with one room too manyWhere would that room be, and how do you get in?
a music box that starts playing when the door opensWho wound it?
a painting of this exact room, with one differenceWhat is the difference?
a plant that should not be able to grow hereWho waters it?
a puppet seated on a chair, facing the entranceWho put it there to greet you?
a row of hooks, each holding an identical keyAre they copies of one key, or keys to identical doors?
a statue with one hand held out, palm upWhat is the hand waiting for?
a suit of armor that is slightly too smallWho was it made for?
a tiny table laid for a guest the size of a dollWho is the small place for?
How this list was compiled: An original list written for this page. The tool builds one room from five rows (room, size and shape, condition, one notable object, the other way out) and cannot block a combination, so every line in this row was written to read well beside every line in the other four. Rules for this row: one thing that stands out, with its own article, that could be carried or at least moved, so it fits a room of any size. Objects belong to no particular century (no screens, engines or firearms) and are out of place in a useful way in any room. No object is described as dusty, broken or rotten, because the condition row owns wear. Nothing is gory. The note on each object is a question to answer before the players or the reader ask it. Reviewed line by line for sense, duplicates and agreement with the other four rows on 2026-09-18. Licence: own work
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Other way out: all 47 exits
Doors 11
a door painted to match the wallNot secret, only discreet. Staff used it.
a door so low that you have to duckIt slows anyone tall, and anyone in a hurry.
a door that has been wedged openSomeone plans to come back this way with their hands full.
a door that is barred from the other sideSomeone wanted to keep something in. It may have been you.
a door with no handle on this sideIt was only ever meant to be opened from beyond.
a door with three locks, all on this sideSomeone wanted to keep something out.
a half door, open at the topYou can see through before you go through. So can they.
a heavy door with a sliding hatch at eye levelSomeone used to check who was knocking.
a narrow door that was clearly added laterThe room was not meant to connect to whatever is behind it.
a plain door that sticksIt takes a shoulder to open, and everyone nearby hears it.
double doors, far grander than the room deservesWhat lies beyond was more important than this room.
Going up 8
a few broad steps up to a curtained doorwayBuilt for making an entrance.
a hoist platform on a rope, big enough for oneIt needs someone else to work the rope.
a ladder up to a hatch in the ceilingIs the hatch bolted from above?
a loft ladder that can be pulled up after youA good place to hide, as long as nobody saw the ladder go.
a narrow stair going upOne person at a time.
a spiral stair going upWhoever is above sees you before you see them.
a steep stair up, with a rope for a handrailHard to climb while carrying anything.
iron rungs set into the wall, leading up a shaftA long climb, with nowhere to rest.
Going down 9
a chute in the floor, too dark to see downOne way only. Drop something first and listen.
a hatch in the floor, bolted on this sideWhatever is below was not meant to come up.
a ladder down into the darkYou cannot see the bottom rung.
a narrow stair going downCooler air comes up it.
a ramp leading down, worn smooth by wheelsSomething heavy was moved this way, often.
a spiral stair going downCount the turns. You will want to know on the way back.
a steep stair down that ends at a second doorTwo doors means two chances for a lock.
a trapdoor under a rugThe rug lies a little too neatly.
a trapdoor with a heavy ring, in plain sightNobody bothered to hide it, which is its own message.
Hidden 10
a crawlway behind a loose panelHands and knees only. Leave the pack behind.
a door hidden behind a hanging clothA draft moves the cloth when the other door is opened.
a gap behind a tall cabinet, just wide enoughScrape marks on the floor show the cabinet has been moved.
a hidden door that only opens from the other sideYou can find it, but you will need help from beyond to use it.
a low door at the back of a cupboardChildren would find it first.
a mirror that swings outward on hidden hingesThe catch is in the frame.
a panel that swings open when pressed at one cornerThe corner is slightly cleaner than the others.
a secret door behind a bookcaseOne book is more worn than the rest.
a section of wall that turns on a central pivotIt takes you with it, and closes behind you.
a sliding panel that opens onto a narrow passageThe panel runs in a groove, and the groove has been greased.
Openings 9
a curtained archwayYou can hear through it, and be heard.
a gap where a door has been taken off its hingesThe door itself is nowhere to be seen.
a hole knocked through the wall, quite recentlyRubble lies on this side, so it was broken from beyond.
a short passage that bends out of sightYou cannot see what is round the corner until you are in it.
a wall hatch just big enough to climb throughUndignified, but it works.
an arch that has been bricked up, badlyA few good kicks would open it again.
an iron gate, closed but not lockedIt squeals. Oil it or accept the noise.
an open archwayNothing to close behind you.
three steps down to an open doorwayEasy to miss in poor light, and easy to trip on.
How this list was compiled: An original list written for this page. The tool builds one room from five rows (room, size and shape, condition, one notable object, the other way out) and cannot block a combination, so every line in this row was written to read well beside every line in the other four. Rules for this row: a second way out, on the assumption that you came in through an ordinary door. Every exit leads to more building (a door, a stair, a ladder, a hatch, an arch, a crawlway or a hidden door) and never to a window, a balcony or the open air, so it works on an upper floor and three levels underground alike. The note on each exit is what a careful visitor would notice about it. Reviewed line by line for sense, duplicates and agreement with the other four rows on 2026-09-18. Licence: own work