How it works
This random deck of cards generator deals from a standard deck: 52 cards, four suits, thirteen ranks, no jokers. Press Pick 5 new cards to deal. Add another sets how many, and the All cards menu keeps one suit, one colour or only the court cards. Every card comes with one true line about it, and a dealt card stays out until the deck runs dry.
Read the full guide
How the deal works
The page opens on five cards from the full list of 52. Add another, at the end of the hand, and the × on a card change that: one card to settle something, two for a high-card duel, five for a poker-style hand, seven for two-player Go Fish or Crazy Eights, thirteen for a whist or bridge hand. Every card has the same chance, and the draw is made in your browser. Dealt cards go on a seen list, so nothing repeats until every card has come up. A deck of cards randomizer should run down like a real deck, and this one does.
What the All cards menu leaves in the deck
A choice in the All cards menu cuts the deck down before you deal. Spades, Hearts, Diamonds and Clubs leave 13 cards each, Red and Black leave 26, Court cards keeps the 12 jacks, queens and kings, Number cards keeps the 36 cards from 2 to 10, and Aces keeps four. For a probability lesson, ask how likely a red card, a court card or an ace is, then deal and tally: 26 in 52, 12 in 52 and 4 in 52.
What this page is not
It deals the standard deck, the one often sold as poker size at 3½ by 2½ inches. Use it as a random poker card generator: deal five, take away the cards you do not want with × and press again to draw their replacements. The card generator deck is the real 52, so it cannot design new cards of your own. When you only need a suit, number the four suits and pick a number from 1 to 4.
- On a fresh deck, press Add another until the list holds 13 on All cards. The hand on screen and the next three deals use all 52 cards with no overlaps: a full whist or bridge deal.
- To keep a card, take the others away with × and press again.
- To trade in a single card, take it away with × and press again: the others stay.
- The seen list is kept on this device, so a deck you started earlier picks up where it left off. When it runs dry, the deck starts again and one line under the button says so.
- Print puts the hand on screen on paper.
Questions and answers
Is every card equally likely?
Yes. Every card still in the deck has the same chance on each deal. Because dealt cards stay out, the chance of a card you have not seen rises as the deck shrinks: 1 in 52 on the first card, 1 in 51 on the second, as with a real deck.
Are there jokers in this deck?
No. Jokers are extra to the standard 52 cards. The joker was made for the game of Euchre in the 1860s, and two per deck became the norm in the late 1940s, when Canasta needed them. This page leaves them out so the counter always adds up to 52 and every chance stays a clean fraction of 52.
Can I deal hands for several players?
Yes. Set the hand size with Add another and the × on a card, and deal once for each player. Dealt cards stay on the seen list, so the second hand cannot hold a card from the first. Five cards ten times uses 50 of them. The eleventh deal takes the last two and starts the deck again, and one line under the button says so.
What is the line under each card?
One checked fact about that card. The king of hearts is the suicide king, the king of diamonds is the man with the axe, the nine of diamonds has been the Curse of Scotland since at least 1708, and French decks still name court cards after figures such as David, Judith and Lancelot. Number cards give their pip count with a nickname or a plain chance out of 52.
How many ways can a 52-card deck be shuffled?
52 factorial, which is roughly 8 followed by 67 zeros. Written out it is 80,658,175,170,943,878,571,660,636,856,403,766,975,289,505,440,883,277,824,000,000,000,000. There are 1,326 different two-card hands, 2,598,960 five-card hands and 635,013,559,600 thirteen-card hands, counting a hand as the same whatever order the cards arrive in.