Every city name you make is kept here, newest first, up to the last 20. The list stays in this browser.
City Name of the day
Lesperfoss, an old city of about 20,000 people in Talvoria, on the world of Kerrowan. Look for the pair of stone hounds, one missing an ear.
Veskerchester, a city of three gates, about 18,000 people in Tarvenny, on the world of Althenar. Look for a stone trough carved with a row of sleeping dogs.
Matinminster, a city of five districts, about 35,000 people in Bravland, on the world of Kastmera. Look for a cracked bell kept on the ground beside its tower.
Vervainmere, a busy town of about 7,500 people in Velmark, on the world of Erevos. Look for the house built across the road, with a tunnel through it.
Sloeminster, a walled town of about 5,000 people in Umbermark, on the world of Iskanne. Look for the weathervane in the shape of a key.
Spitepool, an upstart town of about 1,500 people in Gavroth, on the world of Selvara. Look for the wall with a name scratched on every brick.
Quincegate, a hamlet of about 70 people in Brenland, on the world of Galemar. Look for the boundary stone everyone touches for luck.
Crucibleworth, a village of about 600 people in Hallovia, on the world of Nysselle. Look for the stone bench worn into three seats.
Ploverwold, a town of two parishes, about 2,500 people in Gavroth, on the world of Hollith. Look for a statue of a founder nobody can name.
Pyrelow, a crowded city of about 45,000 people in Mornmark, on the world of Kastmera. Look for the crooked signpost that points the wrong way.
Usuryton, an old village of about 250 people in Harrowland, on the world of Nysselle. Look for the lantern that is kept burning day and night.
Aglenstow, a village of about 300 people in Dravmark, on the world of Tyromar. Look for a candle in every window that faces the road.
Quinceton, a village of one long street, about 200 people in Grevonia, on the world of Zarevos. Look for the plinth that has never held a statue.
Penancevale, a village of about 600 people in Velmark, on the world of Sorindar. Look for a row of seven hitching posts, each a different height.
Rillenbourne, a free city of about 30,000 people in Brannovia, on the world of Tyvald. Look for the empty house that people lift their hats to.
Cursebury, a village of about 800 people, nearly a town in Dalmyria, on the world of Kerrowan. Look for the weathervane in the shape of a key.
Aevorfall, an old city of about 20,000 people in Quessaria, on the world of Tarevos. Look for a bundle of herbs hung above every door.
Carneliandale, a village of about 300 people in Dravmark, on the world of Thandrelle. Look for a gate with no wall on either side.
Lumenbourne, a market town of about 3,000 people in Carnmark, on the world of Irevar. Look for a cracked bell kept on the ground beside its tower.
Dunlinberg, a village of one long street, about 200 people in Carrowland, on the world of Elvessa. Look for the crooked signpost that points the wrong way.
Random City Name Generator Fantasy: Towns, Realms and Worlds: how it works
This random city name generator names fictional towns for a fantasy map. One press joins an opening to one of 58 place name endings from real maps, then adds a size, a realm, a world and a landmark.
Lock one row for a medieval or dark town
Change only Ending until one fits, then lock it. The Old English and Old Norse ones, -ham, -by, -thorpe and -kirk, make this a random medieval city name generator. For a dark city, lock a Grim Opening: Carrionford, Carrionkeep.
Town, country and world in one line
Size decides town or city, from a hamlet of nine households to a great city of twelve districts. Realm is a random fantasy country name; the list below gives each a formal title and a people: the Grand Duchy of Belhavia, the Belhavians. World works alone as a random world name generator, each name listed with a sky and a calendar.
Tips
A dwarf city suits a Stone and metal opening with -hold, -keep or -gard: Onyxhold, Pyritegard.
Without its ending, an opening names a district: Saffron Ward, Saffron Steps.
Questions and answers
Does it work as a random world name generator?
Yes. The change button beside World rerolls only that row, through 68 invented world names. The one beside Realm does the same for 85 randomly generated country names: made up kingdoms, duchies and republics, fake states for a fictional map.
Is it a random RPG city name generator?
Yes, for any system. There are no rules or stat blocks, only a name, a population for the game master and a landmark for players to find. It sets no ruler and no economy; roll an event for trouble.
Can it make sci-fi or modern city names?
Partly. The rows sound fantasy and medieval, with no modern or sci-fi setting. For a modern town, lock -ville, -ton or -port. For a science fiction colony, pair one with an Invented syllables opening: Zorvenport, Bexenville.
Could an imaginary city name already be a real place?
None did when we checked: all 9,396 fake city names were screened against GeoNames tables of 235,844 towns worldwide and 109,179 named places in the United Kingdom. English has joined such parts for about 1,500 years, so a hamlet may still match. Search before publishing.
What do -by and -thorpe mean in a town name?
Both are Old Norse. A -by was a settlement or village, as in Whitby. A -thorpe was a secondary settlement, an outlier of an older one, as in Scunthorpe. The list under the tool explains all 58 endings.
FroreAn archaic word for extremely cold or frozen.
GlisterAn archaic word: to gleam or glisten.
Halo
Hither
Kindle
Show all 162 openings (154 more)
Weather and light, continued
Lantern
LumenThe physicist's unit for a flow of light.
MatinOf or relating to matins; once a word for morning itself.
NadirThe point of the sky directly underfoot, opposite the zenith.
RimeHoar frost: frozen dew that leaves a white coat on whatever it touches.
Shiver
Smolder
SpumeFoam or froth, above all on seawater.
TaperA slender wax candle.
UmbraThe fully shaded inner part of a shadow.
Yonder
Yule
ZephyrA light wind from the west.
Plants and beasts 37
BetonyAny plant of the genus Stachys.
BitternA bird of the heron family.
BorageA Mediterranean herb with rough, cucumber-flavored leaves.
BryonyA perennial herb of the genus Bryonia.
CampionA flowering plant of the genus Silene or Lychnis.
Celandine
DamsonA kind of plum, very deep purple.
DunlinA small wading bird of the coast.
ErmineA northern weasel, and the white fur it gives.
Fawn
HarrierA bird of prey that flies low over meadows and marshes.
HenbaneA poisonous plant, Hyoscyamus niger.
Juniper
LannerThe lanner falcon.
Lichen
Lynx
MadderA plant grown for the red dye taken from its root.
MartenA carnivorous mammal of the genus Martes.
MedlarA fruit tree, Mespilus germanica.
MulleinA plant of the genus Verbascum, most kinds with yellow flowers.
NightjarA nocturnal bird that feeds mostly on moths.
Osprey
PloverA wading bird.
QuinceA pear-shaped fruit of the rose family.
Saffron
SakerA falcon of southern Europe and Asia.
SamphireA name for several salt-tolerant plants, some of them edible.
ShrikeA bird known for impaling its prey.
SiskinA small green and yellow finch.
SkeinA length of yarn wound and loosely knotted.
SloeThe small, sharp fruit of the blackthorn.
TansyA herb with yellow flowers, genus Tanacetum.
VervainA herb of the genus Verbena, long used as a medicine.
Vixen
WigeonA freshwater dabbling duck.
WoodbineA climbing vine, especially honeysuckle.
YaffleA British dialect name for the green woodpecker.
Stone and metal 30
Agate
Bullion
Carmine
CarnelianA hard, reddish brown stone used in jewelry.
CinnabarA deep red mineral, the principal ore of mercury.
CitrineA brownish-yellow quartz.
ClinkerA very hard paving brick, or the hard residue of a furnace.
Crucible
DrumlinAn elongated hill of glacial drift.
EskerA long, winding ridge left by a stream that ran under a glacier.
FeldsparA large group of rock-forming minerals.
Furnace
GabbroA coarsely crystalline igneous rock.
LattenA historical alloy of copper and tin, similar to bronze.
Mica
MoraineRocks and debris carried and dropped by a glacier.
Mortar
NatronA crystalline mix of sodium carbonate and sodium bicarbonate.
Ochre
Onyx
Pewter
PumiceA light, porous volcanic rock.
PyriteIron disulfide, a pale brass-yellow mineral.
Rafter
Resin
Sapphire
ScreeLoose stony debris on a slope.
Shale
SinterA sediment left by a mineral spring.
ZirconA mineral whose crystals are sometimes cut as gems.
Grim 34
AgueA fever that comes in alternate cold and hot fits.
Arson
Banshee
Beggar
Cadaver
Canker
Carrion
Cleaver
Coffin
Curse
Dirge
Dreary
Eerie
Famine
Forsaken
MalisonAn obsolete word for a curse.
MurrainAn archaic word for plague, above all a plague of cattle.
Mutiny
Omen
Pallor
Penance
PenuryExtreme need; destitution.
Pyre
Rancor
Reaper
Reaver
Ruin
Somber
Spite
Strife
Talon
Traitor
UsuryLending money at an exorbitant rate of interest.
Vulture
Invented syllables 40
Aevor
Aglen
Aldre
Amrin
Ayther
Bexen
Bovar
Cander
Cavren
Cossar
Cresten
Dalmer
Dinver
Dunver
Duxen
Elvre
Eskar
Falder
Faxen
Felmar
Fulvar
Harven
Hilvar
Ibren
Kirren
Lesper
Lorven
Nolver
Pallen
Relven
Rillen
Selken
Skarren
Tolver
Urren
Valker
Vesker
Wexen
Zelken
Zorven
How this list was compiled: Our own list of 162 openings: English words for weather, plants, beasts, stone and dread, plus syllables we made up. Each ends in a letter that none of our 58 endings starts with, so no join doubles a letter. On 2026-09-19 we joined every opening to every ending, 9,396 names, and cut any opening that spelled a place in the GeoNames tables cities15000 (34,146 rows), cities500 (235,844 rows) or GB (109,179 rows) (https://download.geonames.org/export/dump/, CC BY 4.0), a city on our two real city pages, or a name in our check list of published fiction. After the cuts, 0 of the 9,396 names match any of the three tables. English has joined parts like these for about 1,500 years, so a result can still match a village too small for those tables, and no list of fiction is complete. The notes beside 61 rarer words follow their entries on https://en.wiktionary.org/, read the same day. Licence: own work
Ending: all 58 endings
Water and harbor 16
beckOld Norse and Old English: a stream, as in Troutbeck.
bourneOld English: a large brook or small river, as in Eastbourne. Scotland still says burn.
fallFrom Old English feallan, to fall. As a noun it can mean a waterfall.
firthFrom Old Norse fjorðr: a sea inlet, as in Solway Firth. A second firth means a wood.
fordOld English: a ford or river crossing, as in Bradford and Guildford.
fossOld Norse: a waterfall, as in Janet's Foss. A second foss, from Latin, is a ditch.
havenOld English hæfen, a harbor or port, perhaps taken from Old Norse hǫfn.
hitheOld English: a wharf, a place for landing boats, as in Rotherhithe.
Show all 58 endings (50 more)
Water and harbor, continued
holmOld Norse and Old English: an island, or holly, as in Lindholme.
keldOld Norse: a spring, as in Threlkeld.
mereOld English: a lake or pool, as in Windermere.
mossOld English and Scots: a swamp or bog, as in Lindow Moss.
mouthMiddle English: the mouth of a river, or a bay, as in Plymouth.
poolOld English: a harbor, as in Liverpool.
portMiddle English: a port, harbor or landing ground, as in Southport.
tarnOld Norse: a lake, as in Malham Tarn.
Hill, valley and wood 18
bergOld English and Old Norse: a hill, as in Sedbergh. Compare iceberg.
combeBrythonic: a valley, as in Ilfracombe. Usually said 'coom', and kin to Welsh cwm.
crestThrough Old French from Latin crista. It can mean the summit of a hill or ridge.
daleOld English and Old Norse: a valley, as in Rochdale.
denOld English denu: a valley, as in Walkden. Only the ground tells it from -don, a hill.
donBrythonic, through Old English: a hill or down, as in Abingdon.
fieldOld English: open land or a forest clearing, as in Sheffield.
gillOld Norse: a ravine or narrow gully, as in Garrigill.
hollowOld English holh, a hollow. In geography, a small valley between mountains.
hopeOld English: a valley or enclosed area, as in Woolhope.
howeOld Norse haugr: a mound, hill or knoll.
hurstOld English: a wooded hill, as in Lyndhurst.
leyOld English leah: a woodland clearing, as in Barnsley.
lowOld English hlaw: a rounded hill, often with a barrow on top, as in Ludlow.
shawOld English sceaga: a wood or thicket, as in Openshaw.
thwaiteOld Norse thveit: a forest clearing with a dwelling, as in Braithwaite.
valeThrough Old French from Latin vallis, a valley. It pushed aside the native word dell.
woldOld English: high woodland, as in Southwold. Also spelled weald.
Farm and village 12
byOld Norse: a settlement or village, as in Grimsby and Whitby. It survives in bylaw.
cotOld English: a cottage or small building, as in Didcot.
foldOld English: a pen or enclosure, as in Chiddingfold.
hamOld English: a farm or homestead, as in Rotherham and Nottingham.
steadOld English: a place or enclosed pasture, as in Hampstead.
stokeOld English stoc: a dependent farmstead or secondary settlement, as in Basingstoke.
thorpeOld Norse: a secondary settlement, an outlier of an older one, as in Scunthorpe.
toftOld Norse: a homestead, as in Lowestoft.
tonOld English tun: an enclosure, estate or homestead, as in Skipton. Once said 'toon'.
villeFrench. US towns hardly used it until after the Revolution; Louisville dates from 1780.
wickOld English, kin to Latin vicus: a place or settlement, as in Warwick. A Norse wick is a bay.
worthOld English: an enclosure, as in Tamworth.
Wall, road and church 12
buryOld English: a fortified enclosure, as in Canterbury.
chesterOld English, from Latin: a camp or fort of Roman origin, as in Manchester.
gardEchoes Old Norse garðr, an enclosure or stronghold: Miklagarðr was Constantinople.
garthOld Norse: an enclosure, as in Aysgarth. Middle English borrowed it from Old Norse garðr.
gateOld Norse: a road, as in Harrogate.
holdFrom Old English healdan, to hold. It is the hold in stronghold.
keepFrom Old English cepan, to seize or hold. A keep is the main tower of a castle.
kirkOld Norse: a church, as in Ormskirk.
minsterOld English: a large church or monastery, as in Westminster.
spireOld English spir. The sense of a pointed top on a tower dates from the 16th century.
stowOld English: a holy place or a place of assembly, as in Padstow.
watchOld English wæcce. One sense is the place where a watchman is posted.
How this list was compiled: Our own selection of 58 endings. The meaning and the example beside 47 of them follow Wikipedia's list of elements in place names in the British Isles (https://en.wikipedia.org/wiki/List_of_elements_in_place_names_in_the_British_Isles). The line on -ville follows https://en.wikipedia.org/wiki/Ville, and the lines on -haven, -gard, -hold, -watch, -keep, -fall, -hollow, -crest, -vale and -spire follow the entries for those words, and for Old Norse garðr, on https://en.wiktionary.org/. All were read on 2026-09-19. We left out endings that begin with a vowel, n or r, so that no join doubles a letter. Licence: own work
Size: all 36 sizes
Hamlets and villages, under 1,000 people 12
hamlet of about 40 people
hamlet of about 70 people
hamlet of nine households
hamlet that shares one well and one oven
old village of about 250 people
outlying hamlet of six houses
village of 80 households, about 400 people
village of about 150 people
Show all 36 sizes (28 more)
Hamlets and villages, under 1,000 people, continued
village of about 300 people
village of about 600 people
village of about 800 people, nearly a town
village of one long street, about 200 people
Towns, 1,000 to 9,999 people 12
busy town of about 7,500 people
large town of about 9,000 people
market town of about 3,000 people
market town of about 4,500 people
old town of about 3,500 people
small town of about 1,200 people
town of about 2,000 people
town of four wards, about 6,000 people
town of two parishes, about 2,500 people
town that doubles in size on market day
upstart town of about 1,500 people
walled town of about 5,000 people
Cities, 10,000 people and up 12
city of about 15,000 people
city of about 25,000 people
city of five districts, about 35,000 people
city of seven wards, about 40,000 people
city of three gates, about 18,000 people
crowded city of about 45,000 people
free city of about 30,000 people
great city of about 60,000 people
great city of about 90,000 people
great city of twelve districts, about 120,000 people
old city of about 20,000 people
small city of about 12,000 people
How this list was compiled: Our own list. The bands are ours, set so the three kinds never overlap: under 1,000 people is a hamlet or village, 1,000 to 9,999 a town, 10,000 and up a city, and 50,000 and up a great city. Household lines assume five people to a household. Licence: own work
Realm: all 85 realms
Ends in -ia 26
AvreniaFormally the League of Avrenia. Its people are Avrenians.
BelhaviaFormally the Grand Duchy of Belhavia. Its people are Belhavians.
BrannoviaFormally the Electorate of Brannovia. Its people are Brannovians.
DalmyriaFormally the Dominion of Dalmyria. Its people are Dalmyrians.
DreviniaFormally the Principality of Drevinia. Its people are Drevinians.
ElsaviaFormally the County of Elsavia. Its people are Elsavians.
GrevoniaFormally the Empire of Grevonia. Its people are Grevonians.
HalloviaFormally the Confederacy of Hallovia. Its people are Hallovians.
Show all 85 realms (77 more)
Ends in -ia, continued
HalmoriaFormally the Queendom of Halmoria. Its people are Halmorians.
IstaviaFormally the Republic of Istavia. Its people are Istavians.
JantaviaFormally the Republic of Jantavia. Its people are Jantavians.
KarvoliaFormally the Duchy of Karvolia. Its people are Karvolians.
LestoriaFormally the Palatinate of Lestoria. Its people are Lestorians.
NerethiaFormally the Regency of Nerethia. Its people are Nerethians.
NorvaliaFormally the Commonwealth of Norvalia. Its people are Norvalians.
OndariaFormally the United Provinces of Ondaria. Its people are Ondarians.
PraviniaFormally the Kingdom of Pravinia. Its people are Pravinians.
QuessariaFormally the Most Serene Republic of Quessaria. Its people are Quessarians.
QuilloniaFormally the Principality of Quillonia. Its people are Quillonians.
SkarviaFormally the Duchy of Skarvia. Its people are Skarvians.
TalvoriaFormally the Empire of Talvoria. Its people are Talvorians.
TolmeriaFormally the Queendom of Tolmeria. Its people are Tolmerians.
VarnoliaFormally the Kingdom of Varnolia. Its people are Varnolians.
VelsoriaFormally the Protectorate of Velsoria. Its people are Velsorians.
WyndaliaFormally the Grand Duchy of Wyndalia. Its people are Wyndalians.
ZelmoriaFormally the Archduchy of Zelmoria. Its people are Zelmorians.
Ends in -mark 18
AskmarkFormally the Crown Lands of Askmark. Its people are Askmarkers.
CarnmarkFormally the Electorate of Carnmark. Its people are Carnmarkers.
CrowmarkFormally the Barony of Crowmark. Its people are Crowmarkers.
DravmarkFormally the Principality of Dravmark. Its people are Dravmarkers.
FyrmarkFormally the Kingdom of Fyrmark. Its people are Fyrmarkers.
GaldmarkFormally the Earldom of Galdmark. Its people are Galdmarkers.
HarnmarkFormally the Margraviate of Harnmark. Its people are Harnmarkers.
IrnmarkFormally the March of Irnmark. Its people are Irnmarkers.
JarlmarkFormally the Earldom of Jarlmark. Its people are Jarlmarkers.
KelmarkFormally the Duchy of Kelmark. Its people are Kelmarkers.
MornmarkFormally the Margraviate of Mornmark. Its people are Mornmarkers.
NethmarkFormally the Protectorate of Nethmark. Its people are Nethmarkers.
RovmarkFormally the County of Rovmark. Its people are Rovmarkers.
SarnmarkFormally the Kingdom of Sarnmark. Its people are Sarnmarkers.
TolmarkFormally the Landgraviate of Tolmark. Its people are Tolmarkers.
UmbermarkFormally the Free Cities of Umbermark. Its people are Umbermarkers.
VelmarkFormally the March of Velmark. Its people are Velmarkers.
WyrmarkFormally the Barony of Wyrmark. Its people are Wyrmarkers.
Ends in -land 15
AldlandFormally the Crown Lands of Aldland. Its people are Aldlanders.
BravlandFormally the Commonwealth of Bravland. Its people are Bravlanders.
BrenlandFormally the County of Brenland. Its people are Brenlanders.
CarrowlandFormally the Barony of Carrowland. Its people are Carrowlanders.
DornlandFormally the Kingdom of Dornland. Its people are Dornlanders.
EmberlandFormally the Principality of Emberland. Its people are Emberlanders.
GrimlandFormally the March of Grimland. Its people are Grimlanders.
HarrowlandFormally the Earldom of Harrowland. Its people are Harrowlanders.
LindlandFormally the Protectorate of Lindland. Its people are Lindlanders.
RavlandFormally the Duchy of Ravland. Its people are Ravlanders.
RethlandFormally the Regency of Rethland. Its people are Rethlanders.
RimelandFormally the Queendom of Rimeland. Its people are Rimelanders.
SkellandFormally the Confederacy of Skelland. Its people are Skellanders.
UrdlandFormally the Dominion of Urdland. Its people are Urdlanders.
VennlandFormally the Landgraviate of Vennland. Its people are Vennlanders.
Other endings 26
CalvesseFormally the Grand Duchy of Calvesse. Its people are Calvessians.
CastarreFormally the Kingdom of Castarre. Its people are Castarrans.
DomarethFormally the Empire of Domareth. Its people are Domarethans.
DunnovarFormally the Electorate of Dunnovar. Its people are Dunnovarans.
DurnholtFormally the Landgraviate of Durnholt. Its people are Durnholters.
EsmarethFormally the Queendom of Esmareth. Its people are Esmarethans.
FalkenorFormally the Confederacy of Falkenor. Its people are Falkenorans.
FendraneFormally the League of Fendrane. Its people are Fendraners.
GarvesseFormally the County of Garvesse. Its people are Garvessians.
GavrothFormally the Dominion of Gavroth. Its people are Gavrothans.
GildovarFormally the United Provinces of Gildovar. Its people are Gildovarans.
HalvaneFormally the Republic of Halvane. Its people are Halvanes.
HolmarreFormally the Protectorate of Holmarre. Its people are Holmarrans.
IsvarethFormally the Regency of Isvareth. Its people are Isvarethans.
IvessarFormally the Commonwealth of Ivessar. Its people are Ivessarans.
KeldovarFormally the Palatinate of Keldovar. Its people are Keldovarans.
KelloranFormally the Kingdom of Kelloran. Its people are Kellorans.
LysmarFormally the Most Serene Republic of Lysmar. Its people are Lysmarines.
MaldaneFormally the Duchy of Maldane. Its people are Maldaners.
MorvenneFormally the Duchy of Morvenne. Its people are Morvennans.
NovraneFormally the Barony of Novrane. Its people are Novraners.
PendrathFormally the Archduchy of Pendrath. Its people are Pendrathans.
TarvennyFormally the Crown Lands of Tarvenny. Its people are Tarvennians.
TessaraneFormally the Free Cities of Tessarane. Its people are Tessaranes.
VaskerryFormally the Earldom of Vaskerry. Its people are Vaskerrians.
YstraneFormally the Principality of Ystrane. Its people are Ystraners.
DornmeraA moon that rises only in winter. The year runs 455 days.
ElvessaTwo moons that never rise together. The year runs 402 days.
FenorraNo moon; the stars are bright enough to travel by. The year runs 298 days.
HestaraThree small moons in a line. The year runs 511 days, with two winters.
KastmeraTwin moons the locals call the Oxen. The year runs 364 days.
MavessaOne moon that hangs fixed above a single sea. The year runs 333 days.
NevessaFour moons, never all up at once. The year runs 600 days.
OstmeraOne great moon that fills a tenth of the sky. The year runs 288 days.
Show all 68 world names (60 more)
Ends in -a, continued
SelvaraOne moon, green at the full. The year runs 377 days.
ThalmeraTwo moons, one slow and one quick. The year runs 420 days.
UlmeraOne pale moon. The year runs 360 days.
VellmeraOne moon, cracked across the middle. The year runs 390 days.
WyssaraA ring in place of a moon. The year runs 340 days.
Ends in a silent -e 16
AubrenneOne moon with a moon of its own. The year runs 412 days.
DrisoldeNo moon, and a faint band of light at night. The year runs 270 days.
EythaneOne moon that never sets in the north. The year runs 321 days.
FeradaneNo moon and two suns, one a bright speck. The year runs 540 days.
HalcyreThree moons; sailors steer by the smallest. The year runs 480 days.
IskanneOne moon that is dark for a month each year. The year runs 348 days.
JorvelleTwo moons that cross once a year. The year runs 365 days, and that night is the new year.
KymbareA pale ring by day, a moon by night. The year runs 440 days.
MyrroweTwo moons, one always a crescent. The year runs 432 days.
NysselleOne red moon. The year runs 310 days, all of it mild.
OskarreTwo moons; the second was first seen a century ago. The year runs 395 days.
ThandrelleFive moons, one for each day of the week. The year runs 500 days.
UndarreOne moon, close enough to show its mountains. The year runs 256 days.
VordaneOne slow moon: a month lasts 50 days. The year runs 400 days.
YsmereTwo moons, silver and rust. The year runs 384 days.
ZephaneThree moons the color of bone. The year runs 369 days.
Ends in -r 14
AlthenarOne moon and a long summer. The year runs 450 days.
CoromarA broken moon strung out in an arc. The year runs 372 days.
DwynarOne tiny moon, quick as a bird. The year runs 280 days.
FarenorTwo moons that pull fierce tides. The year runs 380 days.
FyromarOne moon that glows faintly when new. The year runs 345 days.
GalemarNo moon; the nights are black. The year runs 300 days.
HarindarTwo moons of equal size. The year runs 366 days.
IrevarOne moon, blue at the horizon. The year runs 354 days.
JalenorTwo moons, one seen only from the south. The year runs 392 days.
KorindarOne moon on a tilted path. The year runs 427 days.
OsomarOne moon and a bright comet every 30 years. The year runs 361 days.
SorindarA ring and a moon inside it. The year runs 418 days.
TyromarFour moons; calendars disagree on the month. The year runs 560 days.
ValumarThree moons, and eclipses most months. The year runs 406 days.
Ends in -n or -l 15
AldumenOne moon that turns, showing every face. The year runs 358 days.
AmberelOne amber moon. The year runs 388 days.
BerevonOne moon. The year runs 336 days: 12 months of 28.
BryndalNo moon, and lights in the northern sky all winter. The year runs 290 days.
CaldumenA winter of 200 days in a year of 520. One moon.
CymbrelOne moon that wobbles, month to month. The year runs 367 days.
DastrelOne moon with a bright scar. The year runs 342 days.
DelvarinTwo moons, gold and grey. The year runs 408 days.
FyndrelThree moons; festivals fall when all are full. The year runs 444 days.
HalvionNo moon; the tides follow the sun alone. The year runs 315 days.
KerrowanTwo moons that set at dawn together. The year runs 376 days.
OwyndalTwo moons and a faint ring. The year runs 490 days.
QuarevonThree moons in three colors. The year runs 470 days.
RhywelOne moon behind cloud most nights. The year runs 324 days.
YastrelTwo moons, the nearer one fast. The year runs 399 days.
Ends in -s, -th or -d 10
ErevosOne moon that drifts a little farther each age. The year runs 363 days.
HollithOne hollow-looking moon with a dark center. The year runs 378 days.
LessithTwo moons, the smaller one lumpy. The year runs 436 days.
NarevosTwo moons, named for a pair of sisters. The year runs 396 days.
QuerrathThree moons, one of them red. The year runs 530 days.
TarevosA moon so near that it raises tides in lakes. The year runs 274 days.
TyvaldOne moon, half of it always dark. The year runs 352 days.
VessithTwo moons chasing each other. The year runs 414 days.
YessithNo moon; a bright planet serves as the evening star. The year runs 305 days.
ZarevosOne moon and 13 months of 30 days. The year runs 390 days.
How this list was compiled: Our own 68 invented names, checked on 2026-09-19 against the same tables as the realm names and against Wikipedia's lists of fantasy worlds and fictional universes (https://en.wikipedia.org/wiki/List_of_fantasy_worlds); any name equal to an entry, or one letter away, was dropped. No list of fiction is complete. The note beside each world is a prompt of ours, not a fact. Licence: own work
Landmark: all 64 landmarks
Stones and statues 16
a marker stone in a script no one here reads
a split boulder with a young tree growing through it
a statue of a founder nobody can name
a statue that faces away from the road
a statue with one foot rubbed bright by passing hands
a stone head above a doorway, tongue out
a stone trough carved with a row of sleeping dogs
a sundial set in the middle of the road
Show all 64 landmarks (56 more)
Stones and statues, continued
the boundary stone everyone touches for luck
the flat stone where bargains are sealed by handshake
the milestone with the distance scratched out
the pair of stone hounds, one missing an ear
the plinth that has never held a statue
the standing stone with a groove worn by rope
the statue of a horse with no rider
the stone bench worn into three seats
Bells, clocks and posts 16
a bell with no clapper, polished every week
a clock with one hand
a cracked bell kept on the ground beside its tower
a horn, not a bell, blown from the tower at dusk
a post hung with hundreds of knotted ribbons
a row of seven hitching posts, each a different height
a signpost with every arm painted blank
a wind chime made of old keys
the clock tower with a face on only one side
the crooked signpost that points the wrong way
the hand bell chained to a post for anyone to ring
the iron ring in the square, too big for any horse
the lantern that is kept burning day and night
the notice board with one notice, years old
the two tower clocks that never agree
the weathervane in the shape of a key
Doors, walls and stairs 16
a chimney standing alone with no house
a doorway halfway up a wall
a gate with no wall on either side
a roof tiled in two colors that spell a name
a row of houses that share one long roof
a tower with no door at ground level
a walled-up doorway with a fresh wreath on its step
a well with a roof like a tiny chapel
the archway too low to ride under
the gatehouse with a tree growing from its roof
the house built across the road, with a tunnel through it
the narrowest house, one window wide
the oldest house, leaning on its neighbor
the one red door on a street of blue doors
the street that is paved for exactly forty paces
the wall with a name scratched on every brick
Customs you can see 16
a bowl of water set out at every corner
a broom propped outside every door at dusk
a bundle of herbs hung above every door
a candle in every window that faces the road
a knot of red thread tied to every gatepost
a line of white pebbles along every roof ridge
a painted eye above every stable door
the chalk game drawn the full length of the main street
the coins pressed into the bark of one old tree
the doorsteps scrubbed white before sunrise, every one
the empty house that people lift their hats to
the horseshoes nailed points down, not up
the shoes left in a row outside the gate
the small bells sewn to every coat hem
the third stair that locals step over, never on
the washing lines strung only with white cloth
How this list was compiled: Our own list: one odd thing a visitor could be sent to find. None names a kind of ground, a shop, a ruler, a people or a trouble, so each fits a hamlet as well as a great city. Licence: own work