Random City Name Generator Fantasy: Towns, Realms and Worlds

Press New city name to generate a random name for a city, with its size, realm, world and a landmark.

Eskerhithe, a town of two parishes, about 2,500 people in Wyrmark, on the world of Irevar. Look for the clock tower with a face on only one side.

  • OpeningEsker
  • Endinghithe
  • Sizetown of two parishes, about 2,500 people
  • RealmWyrmark
  • WorldIrevar
  • Landmarkthe clock tower with a face on only one side
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    Random City Name Generator Fantasy: Towns, Realms and Worlds: how it works

    This random city name generator names fictional towns for a fantasy map. One press joins an opening to one of 58 place name endings from real maps, then adds a size, a realm, a world and a landmark.

    Lock one row for a medieval or dark town

    Change only Ending until one fits, then lock it. The Old English and Old Norse ones, -ham, -by, -thorpe and -kirk, make this a random medieval city name generator. For a dark city, lock a Grim Opening: Carrionford, Carrionkeep.

    Town, country and world in one line

    Size decides town or city, from a hamlet of nine households to a great city of twelve districts. Realm is a random fantasy country name; the list below gives each a formal title and a people: the Grand Duchy of Belhavia, the Belhavians. World works alone as a random world name generator, each name listed with a sky and a calendar.

    Tips

    • A dwarf city suits a Stone and metal opening with -hold, -keep or -gard: Onyxhold, Pyritegard.
    • Without its ending, an opening names a district: Saffron Ward, Saffron Steps.

    Questions and answers

    Does it work as a random world name generator?

    Yes. The change button beside World rerolls only that row, through 68 invented world names. The one beside Realm does the same for 85 randomly generated country names: made up kingdoms, duchies and republics, fake states for a fictional map.

    Is it a random RPG city name generator?

    Yes, for any system. There are no rules or stat blocks, only a name, a population for the game master and a landmark for players to find. It sets no ruler and no economy; roll an event for trouble.

    Can it make sci-fi or modern city names?

    Partly. The rows sound fantasy and medieval, with no modern or sci-fi setting. For a modern town, lock -ville, -ton or -port. For a science fiction colony, pair one with an Invented syllables opening: Zorvenport, Bexenville.

    Could an imaginary city name already be a real place?

    None did when we checked: all 9,396 fake city names were screened against GeoNames tables of 235,844 towns worldwide and 109,179 named places in the United Kingdom. English has joined such parts for about 1,500 years, so a hamlet may still match. Search before publishing.

    What do -by and -thorpe mean in a town name?

    Both are Old Norse. A -by was a settlement or village, as in Whitby. A -thorpe was a secondary settlement, an outlier of an older one, as in Scunthorpe. The list under the tool explains all 58 endings.

    Opening: all 162 openings

    Weather and light 21

    • Aether
    • Eventide An old, poetic word for evening.
    • Flare
    • Frore An archaic word for extremely cold or frozen.
    • Glister An archaic word: to gleam or glisten.
    • Halo
    • Hither
    • Kindle
    Show all 162 openings (154 more)

    Weather and light, continued

    • Lantern
    • Lumen The physicist's unit for a flow of light.
    • Matin Of or relating to matins; once a word for morning itself.
    • Nadir The point of the sky directly underfoot, opposite the zenith.
    • Rime Hoar frost: frozen dew that leaves a white coat on whatever it touches.
    • Shiver
    • Smolder
    • Spume Foam or froth, above all on seawater.
    • Taper A slender wax candle.
    • Umbra The fully shaded inner part of a shadow.
    • Yonder
    • Yule
    • Zephyr A light wind from the west.

    Plants and beasts 37

    • Betony Any plant of the genus Stachys.
    • Bittern A bird of the heron family.
    • Borage A Mediterranean herb with rough, cucumber-flavored leaves.
    • Bryony A perennial herb of the genus Bryonia.
    • Campion A flowering plant of the genus Silene or Lychnis.
    • Celandine
    • Damson A kind of plum, very deep purple.
    • Dunlin A small wading bird of the coast.
    • Ermine A northern weasel, and the white fur it gives.
    • Fawn
    • Harrier A bird of prey that flies low over meadows and marshes.
    • Henbane A poisonous plant, Hyoscyamus niger.
    • Juniper
    • Lanner The lanner falcon.
    • Lichen
    • Lynx
    • Madder A plant grown for the red dye taken from its root.
    • Marten A carnivorous mammal of the genus Martes.
    • Medlar A fruit tree, Mespilus germanica.
    • Mullein A plant of the genus Verbascum, most kinds with yellow flowers.
    • Nightjar A nocturnal bird that feeds mostly on moths.
    • Osprey
    • Plover A wading bird.
    • Quince A pear-shaped fruit of the rose family.
    • Saffron
    • Saker A falcon of southern Europe and Asia.
    • Samphire A name for several salt-tolerant plants, some of them edible.
    • Shrike A bird known for impaling its prey.
    • Siskin A small green and yellow finch.
    • Skein A length of yarn wound and loosely knotted.
    • Sloe The small, sharp fruit of the blackthorn.
    • Tansy A herb with yellow flowers, genus Tanacetum.
    • Vervain A herb of the genus Verbena, long used as a medicine.
    • Vixen
    • Wigeon A freshwater dabbling duck.
    • Woodbine A climbing vine, especially honeysuckle.
    • Yaffle A British dialect name for the green woodpecker.

    Stone and metal 30

    • Agate
    • Bullion
    • Carmine
    • Carnelian A hard, reddish brown stone used in jewelry.
    • Cinnabar A deep red mineral, the principal ore of mercury.
    • Citrine A brownish-yellow quartz.
    • Clinker A very hard paving brick, or the hard residue of a furnace.
    • Crucible
    • Drumlin An elongated hill of glacial drift.
    • Esker A long, winding ridge left by a stream that ran under a glacier.
    • Feldspar A large group of rock-forming minerals.
    • Furnace
    • Gabbro A coarsely crystalline igneous rock.
    • Latten A historical alloy of copper and tin, similar to bronze.
    • Mica
    • Moraine Rocks and debris carried and dropped by a glacier.
    • Mortar
    • Natron A crystalline mix of sodium carbonate and sodium bicarbonate.
    • Ochre
    • Onyx
    • Pewter
    • Pumice A light, porous volcanic rock.
    • Pyrite Iron disulfide, a pale brass-yellow mineral.
    • Rafter
    • Resin
    • Sapphire
    • Scree Loose stony debris on a slope.
    • Shale
    • Sinter A sediment left by a mineral spring.
    • Zircon A mineral whose crystals are sometimes cut as gems.

    Grim 34

    • Ague A fever that comes in alternate cold and hot fits.
    • Arson
    • Banshee
    • Beggar
    • Cadaver
    • Canker
    • Carrion
    • Cleaver
    • Coffin
    • Curse
    • Dirge
    • Dreary
    • Eerie
    • Famine
    • Forsaken
    • Malison An obsolete word for a curse.
    • Murrain An archaic word for plague, above all a plague of cattle.
    • Mutiny
    • Omen
    • Pallor
    • Penance
    • Penury Extreme need; destitution.
    • Pyre
    • Rancor
    • Reaper
    • Reaver
    • Ruin
    • Somber
    • Spite
    • Strife
    • Talon
    • Traitor
    • Usury Lending money at an exorbitant rate of interest.
    • Vulture

    Invented syllables 40

    • Aevor
    • Aglen
    • Aldre
    • Amrin
    • Ayther
    • Bexen
    • Bovar
    • Cander
    • Cavren
    • Cossar
    • Cresten
    • Dalmer
    • Dinver
    • Dunver
    • Duxen
    • Elvre
    • Eskar
    • Falder
    • Faxen
    • Felmar
    • Fulvar
    • Harven
    • Hilvar
    • Ibren
    • Kirren
    • Lesper
    • Lorven
    • Nolver
    • Pallen
    • Relven
    • Rillen
    • Selken
    • Skarren
    • Tolver
    • Urren
    • Valker
    • Vesker
    • Wexen
    • Zelken
    • Zorven

    How this list was compiled: Our own list of 162 openings: English words for weather, plants, beasts, stone and dread, plus syllables we made up. Each ends in a letter that none of our 58 endings starts with, so no join doubles a letter. On 2026-09-19 we joined every opening to every ending, 9,396 names, and cut any opening that spelled a place in the GeoNames tables cities15000 (34,146 rows), cities500 (235,844 rows) or GB (109,179 rows) (https://download.geonames.org/export/dump/, CC BY 4.0), a city on our two real city pages, or a name in our check list of published fiction. After the cuts, 0 of the 9,396 names match any of the three tables. English has joined parts like these for about 1,500 years, so a result can still match a village too small for those tables, and no list of fiction is complete. The notes beside 61 rarer words follow their entries on https://en.wiktionary.org/, read the same day. Licence: own work

    Ending: all 58 endings

    Water and harbor 16

    • beck Old Norse and Old English: a stream, as in Troutbeck.
    • bourne Old English: a large brook or small river, as in Eastbourne. Scotland still says burn.
    • fall From Old English feallan, to fall. As a noun it can mean a waterfall.
    • firth From Old Norse fjorðr: a sea inlet, as in Solway Firth. A second firth means a wood.
    • ford Old English: a ford or river crossing, as in Bradford and Guildford.
    • foss Old Norse: a waterfall, as in Janet's Foss. A second foss, from Latin, is a ditch.
    • haven Old English hæfen, a harbor or port, perhaps taken from Old Norse hǫfn.
    • hithe Old English: a wharf, a place for landing boats, as in Rotherhithe.
    Show all 58 endings (50 more)

    Water and harbor, continued

    • holm Old Norse and Old English: an island, or holly, as in Lindholme.
    • keld Old Norse: a spring, as in Threlkeld.
    • mere Old English: a lake or pool, as in Windermere.
    • moss Old English and Scots: a swamp or bog, as in Lindow Moss.
    • mouth Middle English: the mouth of a river, or a bay, as in Plymouth.
    • pool Old English: a harbor, as in Liverpool.
    • port Middle English: a port, harbor or landing ground, as in Southport.
    • tarn Old Norse: a lake, as in Malham Tarn.

    Hill, valley and wood 18

    • berg Old English and Old Norse: a hill, as in Sedbergh. Compare iceberg.
    • combe Brythonic: a valley, as in Ilfracombe. Usually said 'coom', and kin to Welsh cwm.
    • crest Through Old French from Latin crista. It can mean the summit of a hill or ridge.
    • dale Old English and Old Norse: a valley, as in Rochdale.
    • den Old English denu: a valley, as in Walkden. Only the ground tells it from -don, a hill.
    • don Brythonic, through Old English: a hill or down, as in Abingdon.
    • field Old English: open land or a forest clearing, as in Sheffield.
    • gill Old Norse: a ravine or narrow gully, as in Garrigill.
    • hollow Old English holh, a hollow. In geography, a small valley between mountains.
    • hope Old English: a valley or enclosed area, as in Woolhope.
    • howe Old Norse haugr: a mound, hill or knoll.
    • hurst Old English: a wooded hill, as in Lyndhurst.
    • ley Old English leah: a woodland clearing, as in Barnsley.
    • low Old English hlaw: a rounded hill, often with a barrow on top, as in Ludlow.
    • shaw Old English sceaga: a wood or thicket, as in Openshaw.
    • thwaite Old Norse thveit: a forest clearing with a dwelling, as in Braithwaite.
    • vale Through Old French from Latin vallis, a valley. It pushed aside the native word dell.
    • wold Old English: high woodland, as in Southwold. Also spelled weald.

    Farm and village 12

    • by Old Norse: a settlement or village, as in Grimsby and Whitby. It survives in bylaw.
    • cot Old English: a cottage or small building, as in Didcot.
    • fold Old English: a pen or enclosure, as in Chiddingfold.
    • ham Old English: a farm or homestead, as in Rotherham and Nottingham.
    • stead Old English: a place or enclosed pasture, as in Hampstead.
    • stoke Old English stoc: a dependent farmstead or secondary settlement, as in Basingstoke.
    • thorpe Old Norse: a secondary settlement, an outlier of an older one, as in Scunthorpe.
    • toft Old Norse: a homestead, as in Lowestoft.
    • ton Old English tun: an enclosure, estate or homestead, as in Skipton. Once said 'toon'.
    • ville French. US towns hardly used it until after the Revolution; Louisville dates from 1780.
    • wick Old English, kin to Latin vicus: a place or settlement, as in Warwick. A Norse wick is a bay.
    • worth Old English: an enclosure, as in Tamworth.

    Wall, road and church 12

    • bury Old English: a fortified enclosure, as in Canterbury.
    • chester Old English, from Latin: a camp or fort of Roman origin, as in Manchester.
    • gard Echoes Old Norse garðr, an enclosure or stronghold: Miklagarðr was Constantinople.
    • garth Old Norse: an enclosure, as in Aysgarth. Middle English borrowed it from Old Norse garðr.
    • gate Old Norse: a road, as in Harrogate.
    • hold From Old English healdan, to hold. It is the hold in stronghold.
    • keep From Old English cepan, to seize or hold. A keep is the main tower of a castle.
    • kirk Old Norse: a church, as in Ormskirk.
    • minster Old English: a large church or monastery, as in Westminster.
    • spire Old English spir. The sense of a pointed top on a tower dates from the 16th century.
    • stow Old English: a holy place or a place of assembly, as in Padstow.
    • watch Old English wæcce. One sense is the place where a watchman is posted.

    How this list was compiled: Our own selection of 58 endings. The meaning and the example beside 47 of them follow Wikipedia's list of elements in place names in the British Isles (https://en.wikipedia.org/wiki/List_of_elements_in_place_names_in_the_British_Isles). The line on -ville follows https://en.wikipedia.org/wiki/Ville, and the lines on -haven, -gard, -hold, -watch, -keep, -fall, -hollow, -crest, -vale and -spire follow the entries for those words, and for Old Norse garðr, on https://en.wiktionary.org/. All were read on 2026-09-19. We left out endings that begin with a vowel, n or r, so that no join doubles a letter. Licence: own work

    Size: all 36 sizes

    Hamlets and villages, under 1,000 people 12

    • hamlet of about 40 people
    • hamlet of about 70 people
    • hamlet of nine households
    • hamlet that shares one well and one oven
    • old village of about 250 people
    • outlying hamlet of six houses
    • village of 80 households, about 400 people
    • village of about 150 people
    Show all 36 sizes (28 more)

    Hamlets and villages, under 1,000 people, continued

    • village of about 300 people
    • village of about 600 people
    • village of about 800 people, nearly a town
    • village of one long street, about 200 people

    Towns, 1,000 to 9,999 people 12

    • busy town of about 7,500 people
    • large town of about 9,000 people
    • market town of about 3,000 people
    • market town of about 4,500 people
    • old town of about 3,500 people
    • small town of about 1,200 people
    • town of about 2,000 people
    • town of four wards, about 6,000 people
    • town of two parishes, about 2,500 people
    • town that doubles in size on market day
    • upstart town of about 1,500 people
    • walled town of about 5,000 people

    Cities, 10,000 people and up 12

    • city of about 15,000 people
    • city of about 25,000 people
    • city of five districts, about 35,000 people
    • city of seven wards, about 40,000 people
    • city of three gates, about 18,000 people
    • crowded city of about 45,000 people
    • free city of about 30,000 people
    • great city of about 60,000 people
    • great city of about 90,000 people
    • great city of twelve districts, about 120,000 people
    • old city of about 20,000 people
    • small city of about 12,000 people

    How this list was compiled: Our own list. The bands are ours, set so the three kinds never overlap: under 1,000 people is a hamlet or village, 1,000 to 9,999 a town, 10,000 and up a city, and 50,000 and up a great city. Household lines assume five people to a household. Licence: own work

    Realm: all 85 realms

    Ends in -ia 26

    • Avrenia Formally the League of Avrenia. Its people are Avrenians.
    • Belhavia Formally the Grand Duchy of Belhavia. Its people are Belhavians.
    • Brannovia Formally the Electorate of Brannovia. Its people are Brannovians.
    • Dalmyria Formally the Dominion of Dalmyria. Its people are Dalmyrians.
    • Drevinia Formally the Principality of Drevinia. Its people are Drevinians.
    • Elsavia Formally the County of Elsavia. Its people are Elsavians.
    • Grevonia Formally the Empire of Grevonia. Its people are Grevonians.
    • Hallovia Formally the Confederacy of Hallovia. Its people are Hallovians.
    Show all 85 realms (77 more)

    Ends in -ia, continued

    • Halmoria Formally the Queendom of Halmoria. Its people are Halmorians.
    • Istavia Formally the Republic of Istavia. Its people are Istavians.
    • Jantavia Formally the Republic of Jantavia. Its people are Jantavians.
    • Karvolia Formally the Duchy of Karvolia. Its people are Karvolians.
    • Lestoria Formally the Palatinate of Lestoria. Its people are Lestorians.
    • Nerethia Formally the Regency of Nerethia. Its people are Nerethians.
    • Norvalia Formally the Commonwealth of Norvalia. Its people are Norvalians.
    • Ondaria Formally the United Provinces of Ondaria. Its people are Ondarians.
    • Pravinia Formally the Kingdom of Pravinia. Its people are Pravinians.
    • Quessaria Formally the Most Serene Republic of Quessaria. Its people are Quessarians.
    • Quillonia Formally the Principality of Quillonia. Its people are Quillonians.
    • Skarvia Formally the Duchy of Skarvia. Its people are Skarvians.
    • Talvoria Formally the Empire of Talvoria. Its people are Talvorians.
    • Tolmeria Formally the Queendom of Tolmeria. Its people are Tolmerians.
    • Varnolia Formally the Kingdom of Varnolia. Its people are Varnolians.
    • Velsoria Formally the Protectorate of Velsoria. Its people are Velsorians.
    • Wyndalia Formally the Grand Duchy of Wyndalia. Its people are Wyndalians.
    • Zelmoria Formally the Archduchy of Zelmoria. Its people are Zelmorians.

    Ends in -mark 18

    • Askmark Formally the Crown Lands of Askmark. Its people are Askmarkers.
    • Carnmark Formally the Electorate of Carnmark. Its people are Carnmarkers.
    • Crowmark Formally the Barony of Crowmark. Its people are Crowmarkers.
    • Dravmark Formally the Principality of Dravmark. Its people are Dravmarkers.
    • Fyrmark Formally the Kingdom of Fyrmark. Its people are Fyrmarkers.
    • Galdmark Formally the Earldom of Galdmark. Its people are Galdmarkers.
    • Harnmark Formally the Margraviate of Harnmark. Its people are Harnmarkers.
    • Irnmark Formally the March of Irnmark. Its people are Irnmarkers.
    • Jarlmark Formally the Earldom of Jarlmark. Its people are Jarlmarkers.
    • Kelmark Formally the Duchy of Kelmark. Its people are Kelmarkers.
    • Mornmark Formally the Margraviate of Mornmark. Its people are Mornmarkers.
    • Nethmark Formally the Protectorate of Nethmark. Its people are Nethmarkers.
    • Rovmark Formally the County of Rovmark. Its people are Rovmarkers.
    • Sarnmark Formally the Kingdom of Sarnmark. Its people are Sarnmarkers.
    • Tolmark Formally the Landgraviate of Tolmark. Its people are Tolmarkers.
    • Umbermark Formally the Free Cities of Umbermark. Its people are Umbermarkers.
    • Velmark Formally the March of Velmark. Its people are Velmarkers.
    • Wyrmark Formally the Barony of Wyrmark. Its people are Wyrmarkers.

    Ends in -land 15

    • Aldland Formally the Crown Lands of Aldland. Its people are Aldlanders.
    • Bravland Formally the Commonwealth of Bravland. Its people are Bravlanders.
    • Brenland Formally the County of Brenland. Its people are Brenlanders.
    • Carrowland Formally the Barony of Carrowland. Its people are Carrowlanders.
    • Dornland Formally the Kingdom of Dornland. Its people are Dornlanders.
    • Emberland Formally the Principality of Emberland. Its people are Emberlanders.
    • Grimland Formally the March of Grimland. Its people are Grimlanders.
    • Harrowland Formally the Earldom of Harrowland. Its people are Harrowlanders.
    • Lindland Formally the Protectorate of Lindland. Its people are Lindlanders.
    • Ravland Formally the Duchy of Ravland. Its people are Ravlanders.
    • Rethland Formally the Regency of Rethland. Its people are Rethlanders.
    • Rimeland Formally the Queendom of Rimeland. Its people are Rimelanders.
    • Skelland Formally the Confederacy of Skelland. Its people are Skellanders.
    • Urdland Formally the Dominion of Urdland. Its people are Urdlanders.
    • Vennland Formally the Landgraviate of Vennland. Its people are Vennlanders.

    Other endings 26

    • Calvesse Formally the Grand Duchy of Calvesse. Its people are Calvessians.
    • Castarre Formally the Kingdom of Castarre. Its people are Castarrans.
    • Domareth Formally the Empire of Domareth. Its people are Domarethans.
    • Dunnovar Formally the Electorate of Dunnovar. Its people are Dunnovarans.
    • Durnholt Formally the Landgraviate of Durnholt. Its people are Durnholters.
    • Esmareth Formally the Queendom of Esmareth. Its people are Esmarethans.
    • Falkenor Formally the Confederacy of Falkenor. Its people are Falkenorans.
    • Fendrane Formally the League of Fendrane. Its people are Fendraners.
    • Garvesse Formally the County of Garvesse. Its people are Garvessians.
    • Gavroth Formally the Dominion of Gavroth. Its people are Gavrothans.
    • Gildovar Formally the United Provinces of Gildovar. Its people are Gildovarans.
    • Halvane Formally the Republic of Halvane. Its people are Halvanes.
    • Holmarre Formally the Protectorate of Holmarre. Its people are Holmarrans.
    • Isvareth Formally the Regency of Isvareth. Its people are Isvarethans.
    • Ivessar Formally the Commonwealth of Ivessar. Its people are Ivessarans.
    • Keldovar Formally the Palatinate of Keldovar. Its people are Keldovarans.
    • Kelloran Formally the Kingdom of Kelloran. Its people are Kellorans.
    • Lysmar Formally the Most Serene Republic of Lysmar. Its people are Lysmarines.
    • Maldane Formally the Duchy of Maldane. Its people are Maldaners.
    • Morvenne Formally the Duchy of Morvenne. Its people are Morvennans.
    • Novrane Formally the Barony of Novrane. Its people are Novraners.
    • Pendrath Formally the Archduchy of Pendrath. Its people are Pendrathans.
    • Tarvenny Formally the Crown Lands of Tarvenny. Its people are Tarvennians.
    • Tessarane Formally the Free Cities of Tessarane. Its people are Tessaranes.
    • Vaskerry Formally the Earldom of Vaskerry. Its people are Vaskerrians.
    • Ystrane Formally the Principality of Ystrane. Its people are Ystraners.

    How this list was compiled: Our own 85 invented names, each checked on 2026-09-19. We dropped any name equal to, or one letter away from, a country, a former state or a people on Wikipedia's lists (https://en.wikipedia.org/wiki/List_of_sovereign_states, https://en.wikipedia.org/wiki/List_of_adjectival_and_demonymic_forms_for_countries_and_nations), a region in the GeoNames tables (https://download.geonames.org/export/dump/, CC BY 4.0), or an entry on Wikipedia's lists of fictional countries. No list of fiction is complete, so search a name before you publish it. The ending -ia forms names of countries (https://en.wiktionary.org/wiki/-ia); a march or mark was a medieval borderland, and the name Denmark preserves the word (https://en.wikipedia.org/wiki/March_(territory)). The formal titles and the words for the people are our own invention. Licence: own work

    World: all 68 world names

    Ends in -a 13

    • Dornmera A moon that rises only in winter. The year runs 455 days.
    • Elvessa Two moons that never rise together. The year runs 402 days.
    • Fenorra No moon; the stars are bright enough to travel by. The year runs 298 days.
    • Hestara Three small moons in a line. The year runs 511 days, with two winters.
    • Kastmera Twin moons the locals call the Oxen. The year runs 364 days.
    • Mavessa One moon that hangs fixed above a single sea. The year runs 333 days.
    • Nevessa Four moons, never all up at once. The year runs 600 days.
    • Ostmera One great moon that fills a tenth of the sky. The year runs 288 days.
    Show all 68 world names (60 more)

    Ends in -a, continued

    • Selvara One moon, green at the full. The year runs 377 days.
    • Thalmera Two moons, one slow and one quick. The year runs 420 days.
    • Ulmera One pale moon. The year runs 360 days.
    • Vellmera One moon, cracked across the middle. The year runs 390 days.
    • Wyssara A ring in place of a moon. The year runs 340 days.

    Ends in a silent -e 16

    • Aubrenne One moon with a moon of its own. The year runs 412 days.
    • Drisolde No moon, and a faint band of light at night. The year runs 270 days.
    • Eythane One moon that never sets in the north. The year runs 321 days.
    • Feradane No moon and two suns, one a bright speck. The year runs 540 days.
    • Halcyre Three moons; sailors steer by the smallest. The year runs 480 days.
    • Iskanne One moon that is dark for a month each year. The year runs 348 days.
    • Jorvelle Two moons that cross once a year. The year runs 365 days, and that night is the new year.
    • Kymbare A pale ring by day, a moon by night. The year runs 440 days.
    • Myrrowe Two moons, one always a crescent. The year runs 432 days.
    • Nysselle One red moon. The year runs 310 days, all of it mild.
    • Oskarre Two moons; the second was first seen a century ago. The year runs 395 days.
    • Thandrelle Five moons, one for each day of the week. The year runs 500 days.
    • Undarre One moon, close enough to show its mountains. The year runs 256 days.
    • Vordane One slow moon: a month lasts 50 days. The year runs 400 days.
    • Ysmere Two moons, silver and rust. The year runs 384 days.
    • Zephane Three moons the color of bone. The year runs 369 days.

    Ends in -r 14

    • Althenar One moon and a long summer. The year runs 450 days.
    • Coromar A broken moon strung out in an arc. The year runs 372 days.
    • Dwynar One tiny moon, quick as a bird. The year runs 280 days.
    • Farenor Two moons that pull fierce tides. The year runs 380 days.
    • Fyromar One moon that glows faintly when new. The year runs 345 days.
    • Galemar No moon; the nights are black. The year runs 300 days.
    • Harindar Two moons of equal size. The year runs 366 days.
    • Irevar One moon, blue at the horizon. The year runs 354 days.
    • Jalenor Two moons, one seen only from the south. The year runs 392 days.
    • Korindar One moon on a tilted path. The year runs 427 days.
    • Osomar One moon and a bright comet every 30 years. The year runs 361 days.
    • Sorindar A ring and a moon inside it. The year runs 418 days.
    • Tyromar Four moons; calendars disagree on the month. The year runs 560 days.
    • Valumar Three moons, and eclipses most months. The year runs 406 days.

    Ends in -n or -l 15

    • Aldumen One moon that turns, showing every face. The year runs 358 days.
    • Amberel One amber moon. The year runs 388 days.
    • Berevon One moon. The year runs 336 days: 12 months of 28.
    • Bryndal No moon, and lights in the northern sky all winter. The year runs 290 days.
    • Caldumen A winter of 200 days in a year of 520. One moon.
    • Cymbrel One moon that wobbles, month to month. The year runs 367 days.
    • Dastrel One moon with a bright scar. The year runs 342 days.
    • Delvarin Two moons, gold and grey. The year runs 408 days.
    • Fyndrel Three moons; festivals fall when all are full. The year runs 444 days.
    • Halvion No moon; the tides follow the sun alone. The year runs 315 days.
    • Kerrowan Two moons that set at dawn together. The year runs 376 days.
    • Owyndal Two moons and a faint ring. The year runs 490 days.
    • Quarevon Three moons in three colors. The year runs 470 days.
    • Rhywel One moon behind cloud most nights. The year runs 324 days.
    • Yastrel Two moons, the nearer one fast. The year runs 399 days.

    Ends in -s, -th or -d 10

    • Erevos One moon that drifts a little farther each age. The year runs 363 days.
    • Hollith One hollow-looking moon with a dark center. The year runs 378 days.
    • Lessith Two moons, the smaller one lumpy. The year runs 436 days.
    • Narevos Two moons, named for a pair of sisters. The year runs 396 days.
    • Querrath Three moons, one of them red. The year runs 530 days.
    • Tarevos A moon so near that it raises tides in lakes. The year runs 274 days.
    • Tyvald One moon, half of it always dark. The year runs 352 days.
    • Vessith Two moons chasing each other. The year runs 414 days.
    • Yessith No moon; a bright planet serves as the evening star. The year runs 305 days.
    • Zarevos One moon and 13 months of 30 days. The year runs 390 days.

    How this list was compiled: Our own 68 invented names, checked on 2026-09-19 against the same tables as the realm names and against Wikipedia's lists of fantasy worlds and fictional universes (https://en.wikipedia.org/wiki/List_of_fantasy_worlds); any name equal to an entry, or one letter away, was dropped. No list of fiction is complete. The note beside each world is a prompt of ours, not a fact. Licence: own work

    Landmark: all 64 landmarks

    Stones and statues 16

    • a marker stone in a script no one here reads
    • a split boulder with a young tree growing through it
    • a statue of a founder nobody can name
    • a statue that faces away from the road
    • a statue with one foot rubbed bright by passing hands
    • a stone head above a doorway, tongue out
    • a stone trough carved with a row of sleeping dogs
    • a sundial set in the middle of the road
    Show all 64 landmarks (56 more)

    Stones and statues, continued

    • the boundary stone everyone touches for luck
    • the flat stone where bargains are sealed by handshake
    • the milestone with the distance scratched out
    • the pair of stone hounds, one missing an ear
    • the plinth that has never held a statue
    • the standing stone with a groove worn by rope
    • the statue of a horse with no rider
    • the stone bench worn into three seats

    Bells, clocks and posts 16

    • a bell with no clapper, polished every week
    • a clock with one hand
    • a cracked bell kept on the ground beside its tower
    • a horn, not a bell, blown from the tower at dusk
    • a post hung with hundreds of knotted ribbons
    • a row of seven hitching posts, each a different height
    • a signpost with every arm painted blank
    • a wind chime made of old keys
    • the clock tower with a face on only one side
    • the crooked signpost that points the wrong way
    • the hand bell chained to a post for anyone to ring
    • the iron ring in the square, too big for any horse
    • the lantern that is kept burning day and night
    • the notice board with one notice, years old
    • the two tower clocks that never agree
    • the weathervane in the shape of a key

    Doors, walls and stairs 16

    • a chimney standing alone with no house
    • a doorway halfway up a wall
    • a gate with no wall on either side
    • a roof tiled in two colors that spell a name
    • a row of houses that share one long roof
    • a tower with no door at ground level
    • a walled-up doorway with a fresh wreath on its step
    • a well with a roof like a tiny chapel
    • the archway too low to ride under
    • the gatehouse with a tree growing from its roof
    • the house built across the road, with a tunnel through it
    • the narrowest house, one window wide
    • the oldest house, leaning on its neighbor
    • the one red door on a street of blue doors
    • the street that is paved for exactly forty paces
    • the wall with a name scratched on every brick

    Customs you can see 16

    • a bowl of water set out at every corner
    • a broom propped outside every door at dusk
    • a bundle of herbs hung above every door
    • a candle in every window that faces the road
    • a knot of red thread tied to every gatepost
    • a line of white pebbles along every roof ridge
    • a painted eye above every stable door
    • the chalk game drawn the full length of the main street
    • the coins pressed into the bark of one old tree
    • the doorsteps scrubbed white before sunrise, every one
    • the empty house that people lift their hats to
    • the horseshoes nailed points down, not up
    • the shoes left in a row outside the gate
    • the small bells sewn to every coat hem
    • the third stair that locals step over, never on
    • the washing lines strung only with white cloth

    How this list was compiled: Our own list: one odd thing a visitor could be sent to find. None names a kind of ground, a shop, a ruler, a people or a trouble, so each fits a hamlet as well as a great city. Licence: own work