Padlock: keep a part.Arrows: change only that part.
OpeningEsker
Endinghithe
Sizetown of two parishes, about 2,500 people
RealmWyrmark
WorldIrevar
Landmarkthe clock tower with a face on only one side
History (0)
Every town you make is kept here, newest first, up to the last 20. The list stays in this browser.
Town of the day
Eskerhithe, a town of two parishes, about 2,500 people in Wyrmark, on the world of Irevar. Look for the clock tower with a face on only one side.
Lesperfoss, an old city of about 20,000 people in Talvoria, on the world of Kerrowan. Look for the pair of stone hounds, one missing an ear.
Veskerchester, a city of three gates, about 18,000 people in Tarvenny, on the world of Althenar. Look for a stone trough carved with a row of sleeping dogs.
Matinminster, a city of five districts, about 35,000 people in Bravland, on the world of Kastmera. Look for a cracked bell kept on the ground beside its tower.
Vervainmere, a town of three guildhalls, about 8,000 people in Velmark, on the world of Erevos. Look for the house built across the road, with a tunnel through it.
Sloeminster, a walled town of about 5,000 people in Umbermark, on the world of Iskanne. Look for the weathervane in the shape of a key.
Spitepool, a small town of about 1,200 people in Gavroth, on the world of Selvara. Look for the wall with a name scratched on every brick.
Tarragongate, a hamlet of about 40 people in Brenland, on the world of Galemar. Look for the boundary stone everyone touches for luck.
Crucibleworth, a village of two lanes, about 500 people in Hallovia, on the world of Nysselle. Look for the stone bench worn into three seats.
Bilberrywold, a town of two parishes, about 2,500 people in Gavroth, on the world of Hollith. Look for a statue of a founder nobody can name.
Avaricelow, a great city of about 60,000 people in Mornmark, on the world of Kastmera. Look for the crooked signpost that points the wrong way.
Usuryton, an old village of about 250 people in Harrowland, on the world of Nysselle. Look for the lantern that is kept burning day and night.
Aglenstow, a village of about 150 people in Dravmark, on the world of Tyromar. Look for a candle in every window that faces the road.
Tarragonton, a village of one long street, about 200 people in Grevonia, on the world of Zarevos. Look for the plinth that has never held a statue.
Penancevale, a village of two lanes, about 500 people in Velmark, on the world of Sorindar. Look for a row of seven hitching posts, each a different height.
Rillenbourne, a free city of about 30,000 people in Brannovia, on the world of Tyvald. Look for the empty house that people lift their hats to.
Cursebury, a village of about 600 people in Dalmyria, on the world of Kerrowan. Look for the weathervane in the shape of a key.
Aevorfall, an old city of about 20,000 people in Quessaria, on the world of Tarevos. Look for a bundle of herbs hung above every door.
Carneliandale, a village of about 300 people in Dravmark, on the world of Thandrelle. Look for a gate with no wall on either side.
Lumenbourne, a market town of about 3,000 people in Carnmark, on the world of Irevar. Look for a cracked bell kept on the ground beside its tower.
FroreAn archaic word for extremely cold or frozen.
Halo
Hither
Show all 162 openings (154 more)
Weather and light, continued
Kindle
Lantern
LumenThe physicist's unit for a flow of light.
MatinAn old word for morning, from matins, the service once sung before dawn.
NadirThe point of the sky directly underfoot, opposite the zenith.
Smolder
Solstice
SpumeFoam or froth, above all on seawater.
Swelter
TaperA long, thin candle.
UmbraThe fully shaded inner part of a shadow.
Yonder
Yule
Plants and beasts 37
BetonyAny plant of the genus Stachys.
BilberryA low shrub of poor, acid soil, and its small dark berry.
BitternA bird of the heron family.
BorageA Mediterranean herb with rough, cucumber-flavored leaves.
BryonyA climbing hedge plant with red berries, poisonous in every part.
Celandine
DamsonA kind of plum, very deep purple.
DunlinA small wading bird of the coast.
EglantineThe sweet briar, a wild rose whose leaves smell of apples.
ErmineA northern weasel, and the white fur it gives.
FieldfareA large thrush that winters in flocks on open fields.
HenbaneA poisonous plant, Hyoscyamus niger.
Juniper
LannerThe lanner falcon.
Lichen
MadderA plant grown for the red dye taken from its root.
MedlarA fruit tree, Mespilus germanica.
MulleinA plant of the genus Verbascum, most kinds with yellow flowers.
NightjarA nocturnal bird that feeds mostly on moths.
Osprey
PeregrineThe wandering falcon; the word once meant a traveller from abroad.
PtarmiganA grouse of mountain and tundra that turns white in winter.
RampionA bellflower once grown for its root and leaves; the Rapunzel tale takes its name from it.
Saffron
SakerA large falcon of open grassland, flown by falconers since ancient times.
SamphireA name for several salt-tolerant plants, some of them edible.
ShrikeA bird known for impaling its prey.
SiskinA small green and yellow finch.
SkeinA flock of wild geese in flight; also a loose coil of yarn.
SloeThe small, sharp fruit of the blackthorn.
TansyA herb with yellow flowers, genus Tanacetum.
TarragonA kitchen herb with narrow leaves and a hint of anise.
VervainA herb of the genus Verbena, long used as a medicine.
Vixen
WigeonA freshwater dabbling duck.
WoodbineA climbing vine, especially honeysuckle.
YaffleA British dialect name for the green woodpecker.
Stone and metal 30
Carmine
CarnelianA hard, reddish brown stone used in jewelry.
ChalcedonyA fine-grained, milky quartz; carnelian is one kind of it.
CinnabarA deep red mineral, the principal ore of mercury.
CitrineYellow quartz, cut as a gem.
ClinkerA very hard paving brick, or the hard residue of a furnace.
Crucible
DrumlinAn elongated hill of glacial drift.
EskerA long, winding ridge left by a stream that ran under a glacier.
FeldsparA large group of rock-forming minerals.
GabbroA coarsely crystalline igneous rock.
HematiteAn iron ore that leaves a rust-red streak.
LattenA yellow copper alloy of the Middle Ages, beaten into thin sheets.
LodestoneA piece of magnetite that is a magnet as it comes from the ground.
MalachiteA bright green copper mineral, once ground for paint.
MoraineRocks and debris carried and dropped by a glacier.
Mortar
NatronA soda salt from dry lake beds, used in ancient Egypt to dry mummies.
Ochre
Onyx
Pewter
PorphyryA hard igneous rock with large crystals; Rome kept the purple kind for emperors.
PumiceA light, porous volcanic rock.
PyriteFool's gold: a brassy iron mineral that throws sparks when struck on steel.
Resin
SardonyxAn onyx banded with red sard.
SinterThe mineral crust that builds up around a hot spring.
TourmalineA gem mineral that comes in a wide range of colors.
TravertineA pale limestone laid down around mineral springs and quarried for building.
ZirconA mineral whose crystals are sometimes cut as gems.
Grim 34
AgueA fever that comes in alternate cold and hot fits.
Arson
AvariceGreed for wealth.
Banshee
Beggar
Cadaver
Canker
Carrion
Curse
Dirge
Dreary
Eerie
Famine
Fury
Malice
MalisonAn obsolete word for a curse.
Misery
MurrainAn archaic word for plague, above all a plague of cattle.
Mutiny
OssuaryA chest, vault or building that holds the bones of the dead.
Pallor
Penance
PenuryExtreme need; destitution.
Rancor
Reaper
Reaver
Ruin
SepulchreA tomb, often one cut in rock.
Somber
Spectre
Spite
Strife
UsuryLending money at an exorbitant rate of interest.
Vulture
Invented syllables 40
Aevor
Aglen
Aldre
Amrin
Ayther
Bexen
Bovar
Cander
Cavren
Cossar
Cresten
Dalmer
Dinver
Dunver
Duxen
Elvre
Falder
Faxen
Felmar
Fulvar
Harven
Hilvar
Ibren
Jolven
Kirren
Lesper
Lorven
Nilvar
Nolver
Osren
Relven
Rillen
Selken
Skarren
Tolver
Urren
Vesker
Wexen
Zelken
Zorven
How this list was compiled: Our own list of 162 openings: English words for weather, plants, beasts, stone and dread, plus made-up syllables. Each ends in a letter that none of our 58 endings starts with, so no join doubles a letter. Every opening was joined to every ending, 9,396 names, and any opening was cut that spelled a real place, a city on our two real city pages, a rude word across the join, or a name in our check list of published fiction. The first screen ran on 2026-09-19. A second, on 2026-09-20, added the GeoNames US table (2,241,404 rows: towns, parks, fords, hollows and fields) and the alternate names column of every table, and sent every name as an exact title to the English Wikipedia API (https://en.wikipedia.org/w/api.php) and to 21 fan wikis, among them forgottenrealms.fandom.com, warcraft.wiki.gg, pathfinderwiki.com, elderscrolls.fandom.com and finalfantasy.fandom.com. It cut 29 openings, Rime, Omen, Coffin, Traitor, Quince and Shale among them, and put 29 screened words in their places, so the count is unchanged. After the cuts, 0 of the 9,396 names match a name or an alternate name in the GeoNames tables cities15000 (34,146 rows), cities500 (235,844 rows), GB (109,179 rows) or US (https://download.geonames.org/export/dump/, CC BY 4.0), and none is a page title on Wikipedia or on those wikis. English has joined parts like these for about 1,500 years, so a result can still match a hamlet outside those tables, and no list of fiction is complete. The notes beside 70 rarer words are in our own words; each was checked against the word's entry on https://en.wiktionary.org/ or its page on https://en.wikipedia.org/ on 2026-09-19 or 2026-09-20. Licence: own work
Ending: all 58 endings
Water and harbor 16
beckOld Norse and Old English: a stream, as in Troutbeck.
bourneOld English: a large brook or small river, as in Eastbourne. Scotland still says burn.
fallFrom Old English feallan, to fall. As a noun it can mean a waterfall.
firthFrom Old Norse fjorðr: a sea inlet, as in Solway Firth. A second firth means a wood.
Show all 58 endings (54 more)
Water and harbor, continued
fordOld English: a ford or river crossing, as in Bradford and Guildford.
fossOld Norse: a waterfall, as in Janet's Foss. A second foss, from Latin, is a ditch.
havenOld English hæfen, a harbor or port, perhaps taken from Old Norse hǫfn.
hitheOld English: a wharf, a place for landing boats, as in Rotherhithe.
holmOld Norse and Old English: an island, or holly, as in Lindholme.
keldOld Norse: a spring, as in Threlkeld.
mereOld English: a lake or pool, as in Windermere.
mossOld English and Scots: a swamp or bog, as in Lindow Moss.
mouthMiddle English: the mouth of a river, or a bay, as in Plymouth.
poolOld English: a harbor, as in Liverpool.
portMiddle English: a port, harbor or landing ground, as in Southport.
tarnOld Norse: a lake, as in Malham Tarn.
Hill, valley and wood 18
bergOld English and Old Norse: a hill, as in Sedbergh. Compare iceberg.
combeBrythonic: a valley, as in Ilfracombe. Usually said 'coom', and kin to Welsh cwm.
crestThrough Old French from Latin crista. It can mean the top of a ridge or hill.
daleOld English and Old Norse: a valley, as in Rochdale.
denOld English denu: a valley, as in Walkden. Only the ground tells it from -don, a hill.
donBrythonic, through Old English: a hill or down, as in Abingdon.
fieldOld English: open land or a forest clearing, as in Sheffield.
gillOld Norse: a ravine or narrow gully, as in Garrigill.
hollowOld English holh, a hollow. As a landform, a little valley set among mountains.
hopeOld English: a valley or enclosed area, as in Woolhope.
howeOld Norse haugr: a mound, hill or knoll.
hurstOld English: a wooded hill, as in Lyndhurst.
leyOld English leah: a woodland clearing, as in Barnsley.
lowOld English hlaw: a rounded hill, often with a barrow on top, as in Ludlow.
shawOld English sceaga: a wood or thicket, as in Openshaw.
thwaiteOld Norse thveit: a clearing in a forest with a dwelling, as in Braithwaite.
valeThrough Old French from Latin vallis, a valley. It pushed aside the native word dell.
woldOld English: high woodland, as in Southwold. Also spelled weald.
Farm and village 12
byOld Norse: a settlement or village, as in Grimsby and Whitby. It survives in bylaw.
cotOld English: a cottage or small building, as in Didcot.
foldOld English: a pen or enclosure, as in Chiddingfold.
hamOld English: a farm or homestead, as in Rotherham and Nottingham.
steadOld English: a place or enclosed pasture, as in Hampstead.
stokeOld English stoc: a dependent farmstead or secondary settlement, as in Basingstoke.
thorpeOld Norse: a secondary settlement, an outlier of an older one, as in Scunthorpe.
toftOld Norse: a homestead, as in Lowestoft.
tonOld English tun: an enclosure, estate or homestead, as in Skipton. Once said 'toon'.
villeFrench. US towns hardly used it until after the Revolution; Louisville dates from 1780.
wickOld English, kin to Latin vicus: a place or settlement, as in Warwick. A Norse wick is a bay.
worthOld English: an enclosure, as in Tamworth.
Wall, road and church 12
buryOld English: a fortified enclosure, as in Canterbury.
chesterOld English, from Latin: a camp or fort of Roman origin, as in Manchester.
gardEchoes Old Norse garðr, an enclosure or stronghold: Miklagarðr was Constantinople.
garthOld Norse: an enclosure, as in Aysgarth. Middle English borrowed it from Old Norse garðr.
gateOld Norse: a road, as in Harrogate.
holdFrom Old English healdan, to hold. It is the hold in stronghold.
keepFrom Old English cepan, to seize or hold. A keep is a castle's chief tower.
kirkOld Norse: a church, as in Ormskirk.
minsterOld English: a large church or monastery, as in Westminster.
spireOld English spir. The sense of a pointed top on a tower dates from the 16th century.
stowOld English: a holy place or a place of assembly, as in Padstow.
watchOld English wæcce. One sense is a watchman's post.
How this list was compiled: Our own selection of 58 endings. The meaning and the example beside 47 of them follow Wikipedia's list of elements in place names in the British Isles (https://en.wikipedia.org/wiki/List_of_elements_in_place_names_in_the_British_Isles). The line on -ville follows https://en.wikipedia.org/wiki/Ville, and the lines on -haven, -gard, -hold, -watch, -keep, -fall, -hollow, -crest, -vale and -spire follow the entries for those words, and for Old Norse garðr, on https://en.wiktionary.org/. All were read on 2026-09-19. Endings that begin with a vowel, n or r are left out, so that no join doubles a letter. Licence: own work
Size: all 40 sizes
Hamlets and villages, under 1,000 people 14
hamlet of about 25 people
hamlet of about 40 people
hamlet of about 70 people
hamlet of nine households
hamlet that shares one well and one oven
old village of about 250 people
outlying hamlet of six houses
village of 80 households, about 400 people
Show all 40 sizes (32 more)
Hamlets and villages, under 1,000 people, continued
village of about 150 people
village of about 300 people
village of about 600 people
village of about 800 people, nearly a town
village of one long street, about 200 people
village of two lanes, about 500 people
Towns, 1,000 to 9,999 people 13
busy town of about 7,500 people
large town of about 9,000 people
market town of about 3,000 people
market town of about 4,500 people
old town of about 3,500 people
small town of about 1,200 people
town of about 2,000 people
town of four wards, about 6,000 people
town of three guildhalls, about 8,000 people
town of two parishes, about 2,500 people
town that doubles in size on market day
upstart town of about 1,500 people
walled town of about 5,000 people
Cities, 10,000 people and up 13
city of about 15,000 people
city of about 25,000 people
city of five districts, about 35,000 people
city of seven wards, about 40,000 people
city of three gates, about 18,000 people
crowded city of about 45,000 people
free city of about 30,000 people
great city of about 60,000 people
great city of about 90,000 people
great city of nine parishes, about 75,000 people
great city of twelve districts, about 120,000 people
old city of about 20,000 people
small city of about 12,000 people
How this list was compiled: Our own list of 40 sizes: 14 hamlets and villages, 13 towns and 13 cities. It is a graded scale and not an idea list, so it stays short on purpose: every line has to fit every name, realm and landmark, and none names a river, a coast or a trade. The bands are ours, set so the three kinds never overlap: under 1,000 people is a hamlet or village, 1,000 to 9,999 a town, 10,000 and up a city, and 50,000 and up a great city. Household lines assume five people to a household. Licence: own work
Realm: all 85 realms
Ends in -ia 26
AvreniaFormally the League of Avrenia. Its people are Avrenians.
BelhaviaFormally the Grand Duchy of Belhavia. Its people are Belhavians.
BrannoviaFormally the Electorate of Brannovia. Its people are Brannovians.
DalmyriaFormally the Dominion of Dalmyria. Its people are Dalmyrians.
DreviniaFormally the Principality of Drevinia. Its people are Drevinians.
Show all 85 realms (80 more)
Ends in -ia, continued
ElsaviaFormally the County of Elsavia. Its people are Elsavians.
GrevoniaFormally the Empire of Grevonia. Its people are Grevonians.
HalloviaFormally the Confederacy of Hallovia. Its people are Hallovians.
HalmoriaFormally the Queendom of Halmoria. Its people are Halmorians.
IstaviaFormally the Republic of Istavia. Its people are Istavians.
JantaviaFormally the Republic of Jantavia. Its people are Jantavians.
KarvoliaFormally the Duchy of Karvolia. Its people are Karvolians.
LestoriaFormally the Palatinate of Lestoria. Its people are Lestorians.
NerethiaFormally the Regency of Nerethia. Its people are Nerethians.
NorvaliaFormally the Commonwealth of Norvalia. Its people are Norvalians.
OndariaFormally the United Provinces of Ondaria. Its people are Ondarians.
PraviniaFormally the Kingdom of Pravinia. Its people are Pravinians.
QuessariaFormally the Most Serene Republic of Quessaria. Its people are Quessarians.
QuilloniaFormally the Principality of Quillonia. Its people are Quillonians.
SkarviaFormally the Duchy of Skarvia. Its people are Skarvians.
TalvoriaFormally the Empire of Talvoria. Its people are Talvorians.
TolmeriaFormally the Queendom of Tolmeria. Its people are Tolmerians.
VarnoliaFormally the Kingdom of Varnolia. Its people are Varnolians.
VelsoriaFormally the Protectorate of Velsoria. Its people are Velsorians.
WyndaliaFormally the Grand Duchy of Wyndalia. Its people are Wyndalians.
ZelmoriaFormally the Archduchy of Zelmoria. Its people are Zelmorians.
Ends in -mark 18
AskmarkFormally the Crown Lands of Askmark. Its people are Askmarkers.
CarnmarkFormally the Electorate of Carnmark. Its people are Carnmarkers.
CrowmarkFormally the Barony of Crowmark. Its people are Crowmarkers.
DravmarkFormally the Principality of Dravmark. Its people are Dravmarkers.
FyrmarkFormally the Kingdom of Fyrmark. Its people are Fyrmarkers.
GaldmarkFormally the Earldom of Galdmark. Its people are Galdmarkers.
HarnmarkFormally the Margraviate of Harnmark. Its people are Harnmarkers.
IrnmarkFormally the March of Irnmark. Its people are Irnmarkers.
JarlmarkFormally the Earldom of Jarlmark. Its people are Jarlmarkers.
MornmarkFormally the Margraviate of Mornmark. Its people are Mornmarkers.
NethmarkFormally the Protectorate of Nethmark. Its people are Nethmarkers.
RovmarkFormally the County of Rovmark. Its people are Rovmarkers.
SarnmarkFormally the Kingdom of Sarnmark. Its people are Sarnmarkers.
TolmarkFormally the Landgraviate of Tolmark. Its people are Tolmarkers.
UmbermarkFormally the Free Cities of Umbermark. Its people are Umbermarkers.
VarmarkFormally the Duchy of Varmark. Its people are Varmarkers.
VelmarkFormally the March of Velmark. Its people are Velmarkers.
WyrmarkFormally the Barony of Wyrmark. Its people are Wyrmarkers.
Ends in -land 15
AldlandFormally the Crown Lands of Aldland. Its people are Aldlanders.
BravlandFormally the Commonwealth of Bravland. Its people are Bravlanders.
BrenlandFormally the County of Brenland. Its people are Brenlanders.
CarrowlandFormally the Barony of Carrowland. Its people are Carrowlanders.
DornlandFormally the Kingdom of Dornland. Its people are Dornlanders.
EmberlandFormally the Principality of Emberland. Its people are Emberlanders.
GrimlandFormally the March of Grimland. Its people are Grimlanders.
HarrowlandFormally the Earldom of Harrowland. Its people are Harrowlanders.
LindlandFormally the Protectorate of Lindland. Its people are Lindlanders.
MornlandFormally the Dominion of Mornland. Its people are Mornlanders.
RavlandFormally the Duchy of Ravland. Its people are Ravlanders.
RethlandFormally the Regency of Rethland. Its people are Rethlanders.
RimelandFormally the Queendom of Rimeland. Its people are Rimelanders.
SkellandFormally the Confederacy of Skelland. Its people are Skellanders.
VennlandFormally the Landgraviate of Vennland. Its people are Vennlanders.
Other endings 26
CalvesseFormally the Grand Duchy of Calvesse. Its people are Calvessians.
CastarreFormally the Kingdom of Castarre. Its people are Castarrans.
DomarethFormally the Empire of Domareth. Its people are Domarethans.
DunnovarFormally the Electorate of Dunnovar. Its people are Dunnovarans.
DurnholtFormally the Landgraviate of Durnholt. Its people are Durnholters.
EsmarethFormally the Queendom of Esmareth. Its people are Esmarethans.
FalkenorFormally the Confederacy of Falkenor. Its people are Falkenorans.
FendraneFormally the League of Fendrane. Its people are Fendraners.
GarvesseFormally the County of Garvesse. Its people are Garvessians.
GavrothFormally the Dominion of Gavroth. Its people are Gavrothans.
GildovarFormally the United Provinces of Gildovar. Its people are Gildovarans.
HalvaneFormally the Republic of Halvane. Its people are Halvanes.
HolmarreFormally the Protectorate of Holmarre. Its people are Holmarrans.
IsvarethFormally the Regency of Isvareth. Its people are Isvarethans.
IvessarFormally the Commonwealth of Ivessar. Its people are Ivessarans.
KeldovarFormally the Palatinate of Keldovar. Its people are Keldovarans.
KelloranFormally the Kingdom of Kelloran. Its people are Kellorans.
LysmarFormally the Most Serene Republic of Lysmar. Its people are Lysmarines.
MaldaneFormally the Duchy of Maldane. Its people are Maldaners.
MorvenneFormally the Duchy of Morvenne. Its people are Morvennans.
NovraneFormally the Barony of Novrane. Its people are Novraners.
PendrathFormally the Archduchy of Pendrath. Its people are Pendrathans.
TarvennyFormally the Crown Lands of Tarvenny. Its people are Tarvennians.
TessaraneFormally the Free Cities of Tessarane. Its people are Tessaranes.
VaskerryFormally the Earldom of Vaskerry. Its people are Vaskerrians.
YstraneFormally the Principality of Ystrane. Its people are Ystraners.
How this list was compiled: Our own 85 invented names, each checked on 2026-09-19. Dropped: any name equal to, or one letter away from, a country, a former state or a people on Wikipedia's lists (https://en.wikipedia.org/wiki/List_of_sovereign_states, https://en.wikipedia.org/wiki/List_of_adjectival_and_demonymic_forms_for_countries_and_nations), a region in the GeoNames tables (https://download.geonames.org/export/dump/, CC BY 4.0), or an entry on Wikipedia's lists of fictional countries. A third check on 2026-09-20 ran every realm name, every word for a people and every world name through the English Wikipedia full-text search (https://en.wikipedia.org/w/index.php?search=) and as an exact title on 20 fan wikis. Three names turned out to be real and were replaced: Urdland (a village and railway station in Norway), Kelmark (an American car builder) and Ulmera (a place in Timor-Leste and a minor planet). Their replacements, Mornland, Varmark and Tavessa, returned no result in that search, on those wikis or in the GeoNames cities500, GB and US tables. No list of fiction is complete, so search a name before you publish it. The ending -ia forms names of countries (https://en.wiktionary.org/wiki/-ia); a march or mark was a medieval borderland, and the name Denmark preserves the word (https://en.wikipedia.org/wiki/March_(territory)). The formal titles and the words for the people are our own invention. Licence: own work
World: all 68 world names
Ends in -a 13
DornmeraA moon that rises only in winter. The year runs 455 days.
ElvessaTwo moons that never rise together. The year runs 402 days.
FenorraNo moon; the stars are bright enough to travel by. The year runs 298 days.
HestaraThree small moons in a line. The year runs 511 days, with two winters.
Show all 68 world names (64 more)
Ends in -a, continued
KastmeraTwin moons the locals call the Oxen. The year runs 364 days.
MavessaOne moon that hangs fixed above a single sea. The year runs 333 days.
NevessaFour moons, never all up at once. The year runs 600 days.
OstmeraOne great moon that fills a tenth of the sky. The year runs 288 days.
SelvaraOne moon, green at the full. The year runs 377 days.
TavessaOne pale moon. The year runs 360 days.
ThalmeraTwo moons, one slow and one quick. The year runs 420 days.
VellmeraOne moon, cracked across the middle. The year runs 390 days.
WyssaraA ring in place of a moon. The year runs 340 days.
Ends in a silent -e 16
AubrenneOne moon with a moon of its own. The year runs 412 days.
DrisoldeNo moon, and a faint band of light at night. The year runs 270 days.
EythaneOne moon that never sets in the north. The year runs 321 days.
FeradaneNo moon and two suns, one a bright speck. The year runs 540 days.
HalcyreThree moons; sailors steer by the smallest. The year runs 480 days.
IskanneOne moon that is dark for a month each year. The year runs 348 days.
JorvelleTwo moons that cross once a year. The year runs 365 days, and that night is the new year.
KymbareA pale ring by day, a moon by night. The year runs 440 days.
MyrroweTwo moons, one always a crescent. The year runs 432 days.
NysselleOne red moon. The year runs 310 days, all of it mild.
OskarreTwo moons; the second was first seen a century ago. The year runs 395 days.
ThandrelleFive moons, one for each day of the week. The year runs 500 days.
UndarreOne moon, close enough to show its mountains. The year runs 256 days.
VordaneOne slow moon: a month lasts 50 days. The year runs 400 days.
YsmereTwo moons, silver and rust. The year runs 384 days.
ZephaneThree moons the color of bone. The year runs 369 days.
Ends in -r 14
AlthenarOne moon and a long summer. The year runs 450 days.
CoromarA broken moon strung out in an arc. The year runs 372 days.
DwynarOne tiny moon, quick as a bird. The year runs 280 days.
FarenorTwo moons that pull fierce tides. The year runs 380 days.
FyromarOne moon that glows faintly when new. The year runs 345 days.
GalemarNo moon; the nights are black. The year runs 300 days.
HarindarTwo moons of equal size. The year runs 366 days.
IrevarOne moon, blue at the horizon. The year runs 354 days.
JalenorTwo moons, one seen only from the south. The year runs 392 days.
KorindarOne moon on a tilted path. The year runs 427 days.
OsomarOne moon and a bright comet every 30 years. The year runs 361 days.
SorindarA ring and a moon inside it. The year runs 418 days.
TyromarFour moons; calendars disagree on the month. The year runs 560 days.
ValumarThree moons, and eclipses most months. The year runs 406 days.
Ends in -n or -l 15
AldumenOne moon that turns, showing every face. The year runs 358 days.
AmberelOne amber moon. The year runs 388 days.
BerevonOne moon. The year runs 336 days: 12 months of 28.
BryndalNo moon, and lights in the northern sky all winter. The year runs 290 days.
CaldumenA winter of 200 days in a year of 520. One moon.
CymbrelOne moon that wobbles, month to month. The year runs 367 days.
DastrelOne moon with a bright scar. The year runs 342 days.
DelvarinTwo moons, gold and grey. The year runs 408 days.
FyndrelThree moons; festivals fall when all are full. The year runs 444 days.
HalvionNo moon; the tides follow the sun alone. The year runs 315 days.
KerrowanTwo moons that set at dawn together. The year runs 376 days.
OwyndalTwo moons and a faint ring. The year runs 490 days.
QuarevonThree moons in three colors. The year runs 470 days.
RhywelOne moon behind cloud most nights. The year runs 324 days.
YastrelTwo moons, the nearer one fast. The year runs 399 days.
Ends in -s, -th or -d 10
ErevosOne moon that drifts a little farther each age. The year runs 363 days.
HollithOne hollow-looking moon with a dark center. The year runs 378 days.
LessithTwo moons, the smaller one lumpy. The year runs 436 days.
NarevosTwo moons, named for a pair of sisters. The year runs 396 days.
QuerrathThree moons, one of them red. The year runs 530 days.
TarevosA moon so near that it raises tides in lakes. The year runs 274 days.
TyvaldOne moon, half of it always dark. The year runs 352 days.
VessithTwo moons chasing each other. The year runs 414 days.
YessithNo moon; a bright planet serves as the evening star. The year runs 305 days.
ZarevosOne moon and 13 months of 30 days. The year runs 390 days.
How this list was compiled: Our own 68 invented names, checked on 2026-09-19 against the same tables as the realm names and against Wikipedia's lists of fantasy worlds and fictional universes (https://en.wikipedia.org/wiki/List_of_fantasy_worlds); any name equal to an entry, or one letter away, was dropped. A third check on 2026-09-20 ran every realm name, every word for a people and every world name through the English Wikipedia full-text search (https://en.wikipedia.org/w/index.php?search=) and as an exact title on 20 fan wikis. Three names turned out to be real and were replaced: Urdland (a village and railway station in Norway), Kelmark (an American car builder) and Ulmera (a place in Timor-Leste and a minor planet). Their replacements, Mornland, Varmark and Tavessa, returned no result in that search, on those wikis or in the GeoNames cities500, GB and US tables. No list of fiction is complete. The note beside each world is a prompt of ours, not a fact. Licence: own work
Landmark: all 64 landmarks
Stones and statues 16
a marker stone in a script no one here reads
a split boulder with a young tree growing through it
a statue of a founder nobody can name
a statue that faces away from the road
a statue with one foot rubbed bright by passing hands
a stone head above a doorway, tongue out
Show all 64 landmarks (58 more)
Stones and statues, continued
a stone trough carved with a row of sleeping dogs
a sundial set in the middle of the road
the boundary stone everyone touches for luck
the flat stone where bargains are sealed by handshake
the milestone with the distance scratched out
the pair of stone hounds, one missing an ear
the plinth that has never held a statue
the standing stone with a groove worn by rope
the statue of a horse with no rider
the stone bench worn into three seats
Bells, clocks and posts 16
a bell with no clapper, polished every week
a clock with one hand
a cracked bell kept on the ground beside its tower
a horn, not a bell, blown from the tower at dusk
a post hung with hundreds of knotted ribbons
a row of seven hitching posts, each a different height
a signpost with every arm painted blank
a wind chime made of old keys
the clock tower with a face on only one side
the crooked signpost that points the wrong way
the hand bell chained to a post for anyone to ring
the iron ring in the square, too big for any horse
the lantern that is kept burning day and night
the notice board with one notice, years old
the two tower clocks that never agree
the weathervane in the shape of a key
Doors, walls and stairs 16
a chimney standing alone with no house
a doorway halfway up a wall
a gate with no wall on either side
a roof tiled in two colors that spell a name
a row of houses that share one long roof
a tower with no door at ground level
a walled-up doorway with a fresh wreath on its step
a well with a roof like a tiny chapel
the archway too low to ride under
the gatehouse with a tree growing from its roof
the house built across the road, with a tunnel through it
the narrowest house, one window wide
the oldest house, leaning on its neighbor
the one red door on a street of blue doors
the street that is paved for exactly forty paces
the wall with a name scratched on every brick
Customs you can see 16
a bowl of water set out at every corner
a broom propped outside every door at dusk
a bundle of herbs hung above every door
a candle in every window that faces the road
a knot of red thread tied to every gatepost
a line of white pebbles along every roof ridge
a painted eye above every stable door
the chalk game drawn the full length of the main street
the coins pressed into the bark of one old tree
the doorsteps scrubbed white before sunrise, every one
the empty house that people lift their hats to
the horseshoes nailed points down, not up
the shoes left in a row outside the gate
the small bells sewn to every coat hem
the third stair that locals step over, never on
the washing lines strung only with white cloth
How this list was compiled: Our own list: one odd thing a visitor could be sent to find. None names a kind of ground, a shop, a ruler, a people or a trouble, so each fits a hamlet as well as a great city. Licence: own work
How it works
A random city name generator, fantasy only. It joins one of 162 openings to one of 58 place name endings from real maps, and gives the fictional town a size, a realm, a world and a landmark.
Read the full guide
Press until the name fits, then lock it
Press until the ending fits the map, -ford for a river crossing or -kirk for a church, then lock the name. For a dark city, press until a Grim opening lands: Carrionford, Carrionkeep.
A random RPG city name generator for any system
There are no rules and no stat blocks. It is a random town and city name generator: Size decides which and gives the game master a population, from a hamlet of nine households to a great city of twelve districts. Realm names the kingdom, duchy or republic around it, and Landmark gives players something to find. It sets no ruler and no economy; roll an event for trouble.
A dwarf city suits a Stone and metal opening with -hold, -keep or -gard: Onyxhold, Pyritegard.
A random imaginary city generator needs districts too: drop the ending and an opening names one, Saffron Ward.
Questions and answers
How do I keep only the town's name?
The name is the first word of the result. Lock the name to hold it while you reroll the rest. Copy takes the whole line, so delete everything after the first comma once pasted.
Does it name the country and the world as well?
Yes. Realm names a made-up country and World names the world it sits on, from 85 and 68 names of ours. The list under the tool gives each realm a formal title and a people: the Grand Duchy of Belhavia, the Belhavians.
Is it a random medieval city name generator?
Yes, when the ending is an old one. Of the 58, 35 are Old English and 16 Old Norse, both spoken in medieval England: -ham is a homestead, -kirk a church, -chester a Roman fort. The newest, -ville, is French.
Could a name from a random fictional city name generator be a real place?
None did: all 9,396 names were screened against GeoNames tables of 235,844 towns worldwide, 109,179 named places in the United Kingdom and 2,241,404 in the United States. No random fake city generator can rule out a hamlet outside those tables, so search before publishing.
What do -by and -thorpe mean in a town name?
Both are Old Norse. A -by was a settlement or village, as in Whitby. A -thorpe was a secondary settlement, an outlier of an older one, as in Scunthorpe. The list under the tool explains all 58 endings.