Random Potion Generator: Look, Bottle, Taste, Effect and Side Effect

Stock a fantasy shop shelf, reward a quest or start a story with a bottle whose side effect is always harmless and never undoes the magic.

A liquid the color of egg yolk, in an iron flask on a leather strap. It tastes of toasted bread crusts. Drink it to float small objects to your hand. That lasts for a year and a day. Side effect: soap bubbles drift up from your hair.

  • Looka liquid the color of egg yolk
  • Containeran iron flask on a leather strap
  • Taste or smelltastes of toasted bread crusts
  • Effectfloat small objects to your hand
  • Durationfor a year and a day
  • Side effectsoap bubbles drift up from your hair
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Every potion you make is kept here, newest first, up to the last 20. The list stays in this browser.

    Potion of the day

     

    Random Potion Generator: Look, Bottle, Taste, Effect and Side Effect: how it works

    This random potion generator brews one potion in six parts: what the liquid looks like, what it comes in, how it tastes or smells, what it lets the drinker do, how long that lasts and one side effect. It is for game masters stocking a shop, writers and anyone who likes drawing bottles. Nothing here is a recipe, and no ingredients appear.

    Brew one, then swap a single part

    Press New potion, then keep the part you like. Lock Effect on 'speak with cats' and reroll Duration: 'for a year and a day' is a new life, and 'until you tell a lie' is a test of character. Lock Look and Container to keep one mystery bottle while its contents change. Print makes a sheet of 20, enough to stock a shop.

    Why the side effect never cancels the effect

    It is a rule of the lists, not luck. Every effect is something the drinker does with their own senses, body, hands or understanding, and none depends on going unnoticed. While the potion lasts, a side effect may only change how you look, smell or sound, what you crave, or something small nearby. Anything touching taste, sleep or the senses starts afterward.

    Tips

    • Each effect in the full list has a limit beside it. Walking on water treats waves as a floor that is moving. The limit is where the scene happens.
    • Let the side effect give the drinker away. Someone in town smells of cinnamon and casts two shadows. Who sold it to them?
    • For a shop, deal ten and price them by Duration. One minute costs pocket money. A year and a day costs a favor.

    Questions and answers

    How many potions can it brew?

    60 looks times 46 containers times 52 tastes times 72 effects times 40 durations times 63 side effects gives 26,040,268,800 potions. A row deals every one of its lines before any line returns. The potion of the day is the same bottle for every visitor.

    Can a side effect ruin the potion?

    No. Effects never rely on hiding, silence, taste, smell, sleep or appetite, and those are all a side effect may touch, so night sight never comes with blindness. The price is harmless and usually embarrassing: a blue nose, a honking laugh, a craving for raw turnips.

    Does it follow the rules of a particular game?

    No. There are no dice, levels, prices or rarity ratings, so a potion fits any system or none. Effects avoid healing, harm and mind control on purpose. For the shop that sells it, try the random setting generator. For a bigger effect, see the random superpower generator.

    More like this

    Random tool Browse Entertainment

    Look: all 60 looks

    Reds and pinks 10

    • a cherry-red liquid that fizzes
    • a clinging scarlet liquid
    • a cloudy brick-red liquid
    • a coral-pink cream
    • a dark red liquid, almost black
    • a pale pink liquid with a pearly sheen
    • a ruby liquid with gold flecks
    • a rust-colored liquid with grit in it
    • a thick crimson syrup
    • a thin rose-pink liquid

    Oranges, yellows and golds 10

    • a bright orange liquid that fizzes
    • a clear amber liquid
    • a cloudy mustard-yellow liquid
    • a copper liquid with a metal sheen
    • a faintly glowing lemon-yellow liquid
    • a gold liquid, bright as a new coin
    • a liquid the color of egg yolk
    • a pale straw-yellow liquid
    • a slow amber syrup
    • a tawny liquid with slow bubbles

    Greens 10

    • a clear emerald liquid
    • a cloudy olive-green liquid
    • a dark green liquid swirled with black
    • a green liquid settled into two layers
    • a lime-green liquid that fizzes
    • a mint-green cream
    • a pale green liquid with silver flecks
    • a pond-green liquid with bits in it
    • a sea-green liquid that glows faintly
    • a thick moss-green sludge

    Blues and purples 10

    • a bright blue liquid that fizzes
    • a clear sky-blue liquid
    • a cloudy lavender liquid
    • a dark blue liquid full of tiny lights
    • a pale lilac cream
    • a plum-colored liquid, thick as gravy
    • a staining ink-blue liquid
    • a thick violet syrup
    • a turquoise liquid that glows faintly
    • an indigo liquid with silver flecks

    Black, white and clear 10

    • a black liquid that reflects nothing
    • a black liquid with a rainbow film
    • a clear liquid that looks like water
    • a clear liquid with one black thread
    • a clear, slow liquid, thick as honey
    • a gray liquid, dull as dishwater
    • a milky white liquid
    • a pearl-white cream
    • a silver liquid that beads and rolls
    • a smoky gray liquid

    Shifting 10

    • a clear liquid with a tiny storm in it
    • a liquid nobody sees as the same color
    • a liquid red by day and blue by night
    • a liquid that brightens in your hand
    • a liquid that changes color if shaken
    • a liquid that creeps up the sides
    • a liquid that ripples at loud noises
    • a liquid that swirls and never settles
    • a liquid your eyes slide off
    • three colored bands that never mix

    How this list was compiled: An original list written for this page. The tool builds one potion from six rows (look, container, taste, effect, duration, side effect) and cannot block a combination, so every line in this row was written to read well beside every line in the other five. Rules for this row: the liquid and nothing else, described by color, thickness, fizz, glow or movement. No look mentions heat, cold, smell or the vessel, because the taste row and the container row own those. Everything here is invented for stories and games. No ingredient, recipe or dose appears anywhere, and nothing on the page describes a real drink or remedy. Reviewed line by line for sense, duplicates and agreement with the other five rows on 2026-09-18. Licence: own work

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    Container: all 46 containers

    Glass 11

    • a bottle wrapped in woven straw
    • a cut-glass perfume bottle
    • a glass vial sealed with red wax
    • a long-necked flask
    • a round glass bottle with a cork
    • a sealed glass globe with no opening
    • a slim vial on a neck chain
    • a square bottle with a glass stopper
    • a tall green glass bottle
    • a thick brown bottle with no label
    • a tiny blue glass vial

    Clay and stone 9

    • a carved soapstone vial
    • a clay bottle shaped like a fish
    • a glazed pot with a cloth lid
    • a plain clay cup sealed with beeswax
    • a porcelain jar painted with flowers
    • a small stone bottle
    • a squat earthenware jug
    • a teacup with a saucer for a lid
    • a wax-sealed clay jar

    Metal 9

    • a battered soldier's canteen
    • a brass cylinder with a hinged lid
    • a copper flask, green at the seams
    • a dented tin flask
    • a gold thimble with a wax seal
    • a pewter tube crimped at both ends
    • a silver vial with a screw cap
    • a small tin with a press-on lid
    • an iron flask on a leather strap

    Horn, shell and gourd 9

    • a coconut shell sealed with tar
    • a drinking horn capped with leather
    • a hollow bone corked at both ends
    • a hollow gourd with a wooden plug
    • a large seashell sealed with wax
    • a leather waterskin
    • a length of bamboo sealed with resin
    • a walnut shell tied shut with thread
    • an eggshell sealed with wax

    Odd containers 8

    • a bottle shaped like a sleeping cat
    • a flask engraved with two initials
    • a hollow ring with a hinged stone
    • a jam jar with a handwritten label
    • a locket with a liquid-tight seal
    • a small teapot with a corked spout
    • an inkwell with a screw lid
    • the hollow handle of a walking stick

    How this list was compiled: An original list written for this page. The tool builds one potion from six rows (look, container, taste, effect, duration, side effect) and cannot block a combination, so every line in this row was written to read well beside every line in the other five. Rules for this row: the vessel and how it is closed, and nothing about the liquid inside. No container is warm or cold to the touch, because the taste row owns temperature, and none needs a machine to make, so the list fits a fantasy market and a modern attic alike. Reviewed line by line for sense, duplicates and agreement with the other five rows on 2026-09-18. Licence: own work

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    Taste or smell: all 52 tastes

    Sweet 10

    • tastes of burnt sugar
    • tastes of cake batter
    • tastes of cherries and iron
    • tastes of honey and warm milk
    • tastes of overripe pears
    • tastes of peaches in syrup
    • tastes of strawberries, then of soap
    • tastes of toffee and lime
    • tastes of vanilla and cold stone
    • tastes sweet, then sweeter

    Sour and bitter 10

    • tastes as bitter as dandelion stalks
    • tastes bitter enough to shudder at
    • tastes briefly of sour milk
    • tastes of cold black tea
    • tastes of grapefruit pith
    • tastes of green apples and chalk
    • tastes of lemon peel
    • tastes of rhubarb without the sugar
    • tastes of unripe plums
    • tastes of vinegar and brown sugar

    Savory and spiced 10

    • tastes of chicken broth
    • tastes of cloves and orange peel
    • tastes of garlic, at length
    • tastes of gravy gone cold
    • tastes of mushrooms fried in butter
    • tastes of mustard, all the way down
    • tastes of pepper and smoke
    • tastes of raw ginger
    • tastes of salt water and seaweed
    • tastes of toasted bread crusts

    Strange 11

    • tastes different to everyone
    • tastes like licking a copper coin
    • tastes of a meal you half remember
    • tastes of cold river stones
    • tastes of nothing at all
    • tastes of pencil shavings
    • tastes of rain, if rain were thicker
    • tastes of the last thing you ate
    • tastes of your least loved vegetable
    • tastes purple, somehow
    • tastes the way a thunderstorm smells

    Smells 11

    • smells like rain on hot stone
    • smells like the inside of a new shoe
    • smells of a bakery at dawn
    • smells of a struck match
    • smells of fresh-cut grass
    • smells of nothing, which is worse
    • smells of old books
    • smells of pine sap
    • smells of snuffed candles
    • smells of the sea at low tide
    • smells of wet wool

    How this list was compiled: An original list written for this page. The tool builds one potion from six rows (look, container, taste, effect, duration, side effect) and cannot block a combination, so every line in this row was written to read well beside every line in the other five. Rules for this row: a flavor or a smell, written to follow the word It. No taste names a food that the cravings in the side effect row use, and none mentions fizz, thickness or color, which belong to the look. No line refers to alcohol. Everything here is invented for stories and games. No ingredient, recipe or dose appears anywhere, and nothing on the page describes a real drink or remedy. Reviewed line by line for sense, duplicates and agreement with the other five rows on 2026-09-18. Licence: own work

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    Effect: all 72 effects

    Senses 12

    • always know which way is north North only. It does not tell you where you are.
    • feel footsteps through the ground A flat palm on the ground, and about a hundred paces of reach.
    • hear a whisper from across a field You cannot choose what to tune out, so crowds are hard work.
    • judge any distance or weight exactly The numbers arrive in whatever units you grew up with.
    • know the exact time without a clock To the second, wherever you are. It does not tell you the date.
    • read a sealed letter without opening it Paper and parchment only. You still have to know the language.
    • see a mile off as clearly as a yard Things close to you go blurred while you do it.
    • see clearly underwater As far as the water is clear. Mud is still mud.
    • see in the dark Shapes and movement in shades of gray. No color, and no seeing through walls.
    • see through fog, smoke and dust Only those three. Darkness still stops you.
    • see warmth as a faint glow Living things, fires and sun-warmed stone show up. Cold things fade from view.
    • tell real gold from fake at a glance It works on gold, silver and gems. It says nothing about who owns them.

    Body 14

    • bend any joint in any direction Painless while it lasts. Be the right way round when it ends.
    • breathe underwater Fresh water or salt. It does nothing about the cold, or about what lives down there.
    • fall from any height and land unhurt You land on your feet. Whatever you were carrying may not.
    • float in any water without effort You cannot sink, which also means you cannot dive.
    • grow to twice your height and back Your clothes grow with you. Doorways do not.
    • handle fire and hot coals unharmed Skin and hair only. Your clothes burn as usual.
    • hold your breath as long as you like When it ends you need air at once, so plan the way back up.
    • keep hold of anything you grip Nothing can be pulled from your hand. You can still be carried off along with it.
    • lift ten times your own weight Lifting only. The floor under you is as strong as it ever was.
    • make your skin as tough as leather It turns a thorn or a cat's claw, not an axe. You stay as flexible as ever.
    • shrink to the size of a mouse and back Your clothes shrink with you. Anything in your hands does not.
    • shrug off any cold Snow, ice water and mountain wind. You can still slip on the ice.
    • stretch your arms to twice their length Arms only. Sleeves do not stretch with them.
    • walk barefoot over anything unharmed Thorns, broken glass, hot sand and ice. Feet only.

    Movement 17

    • balance on anything, even a slack rope Rope, rail or rooftop ridge. It does not help if the rope snaps.
    • climb any tree as easily as a squirrel Trees only. Thin branches still snap.
    • climb sheer walls like a spider Palms and fingertips do the work, so gloves stop it. Ceilings are possible, slowly.
    • cover a hundred paces with each step In a straight line over open ground. It does not steer round trees.
    • dig through earth like a mole Soil and sand, not rock. The tunnel does not stay open behind you.
    • float a hand's width above the ground You leave no mark on snow or mud, and you drift if pushed.
    • fly as fast as you can walk Walking pace, and no higher than the rooftops. Wind counts.
    • jump three times your own height The jump is easy. The landing is your own problem.
    • ride any animal big enough to carry you It keeps you on. It does not make the animal agree about the direction.
    • run as fast as a galloping horse Stopping takes as long as it would take the horse.
    • run without ever getting out of breath Your shoes wear out at the usual rate.
    • skate over any ground as if it were ice Grass, cobbles and carpets all work. Stairs are a bad idea.
    • squeeze through any gap a cat could Your clothes and your pack have to fit through as well.
    • step from one shadow to another in sight Both shadows must be big enough to stand in. Noon is difficult.
    • swim as fast as an otter Speed only. You still have to come up for air.
    • walk on water Calm water is like a floor. Waves are like a floor that is moving.
    • walk through a closed wooden door Wood only, and nothing thicker than a door. Iron studs hurt.

    Understanding and skill 17

    • catch anything thrown to you Thrown to you or at you. It has to be small enough to hold in one hand.
    • do any sum in your head, instantly Arithmetic only. It cannot tell you whether the numbers you were given are true.
    • draw anything you look at, perfectly From life only. Nothing from memory or imagination.
    • juggle anything you can lift Up to five things at once. Catching them when it ends is up to you.
    • know a lie when you hear one Outright lies only. Half-truths and honest mistakes pass.
    • name every plant and stone you see Names and nothing more. It does not say which ones are safe.
    • open any lock you can touch Locks only. Bolts, bars and guards are a separate problem.
    • play any instrument you pick up Skill, not taste. You play perfectly whatever you could already hum.
    • read any written language Reading only, and bad handwriting is as bad as ever.
    • recall any face you have ever seen The face, and where you saw it. Not the name.
    • remember everything you read Whatever you read while it lasts stays with you. Earlier reading does not come back.
    • retrace any route you have ever taken Only routes you traveled yourself. It does not open doors that were locked since.
    • speak with birds Birds care about food, weather and other birds. Ask about those.
    • speak with cats They understand you perfectly. Whether they answer is up to them.
    • speak with trees Trees notice seasons, not days. Ask about the last hundred years, not last week.
    • tie or untie any knot in a moment Rope, thread, hair and shoelaces. A cut rope stays cut.
    • understand any spoken language Understand, not speak. Jokes and proverbs come through word for word.

    Making and mending 12

    • clean anything with a single wipe Mud, soot, ink and rust. It does not mend what is underneath.
    • cool or warm anything you hold From ice-cold to too hot to sip, and no further. One cupful at a time.
    • find water underground by walking You feel a pull in your knees. It says where the water is, not how deep.
    • float small objects to your hand Nothing heavier than a full cup, and nothing you cannot see.
    • grow a seed into a sapling in your hand One seed at a time. It needs soil within the hour or it wilts.
    • join metal to metal with a touch A thin seam, as strong as good solder. Both pieces must be clean.
    • light a candle by looking at it Candles, lamps and dry kindling. Nothing bigger, and nothing damp.
    • make any plant bloom out of season Flowers only, and they last a day. Fruit needs the real season.
    • make light in your open palm About a lantern's worth, cool to the touch. It goes out when you close your hand.
    • mend what is broken with a touch Pottery, glass and wood. Nothing living, and nothing with moving parts.
    • shape stone like wet clay Bare hands only, and the stone sets the moment you let go.
    • write on any surface with your fingertip The letters glow softly and fade within a day. Stone, wood and glass all work.

    How this list was compiled: An original list written for this page. The tool builds one potion from six rows (look, container, taste, effect, duration, side effect) and cannot block a combination, so every line in this row was written to read well beside every line in the other five. Rules for this row: something the drinker can do, written to follow the words Drink it to. Every effect is an ability of the drinker's own senses, body, movement, understanding or hands. None depends on going unseen, unheard or unsmelled, on how anyone else sees the drinker, or on taste, smell, sleep or appetite, because those are the only things the side effect row is allowed to touch. That is how the side effect can never cancel the effect. No effect heals, harms or controls anyone, and each is useful for one minute and for a year. The note on each effect is its limit. Everything here is invented for stories and games. No ingredient, recipe or dose appears anywhere, and nothing on the page describes a real drink or remedy. Reviewed line by line for sense, duplicates and agreement with the other five rows on 2026-09-18. Licence: own work

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    Duration: all 40 durations

    Minutes 9

    • for a hundred heartbeats
    • for a quarter of an hour
    • for five minutes
    • for half an hour
    • for one minute
    • for ten minutes
    • for the length of one song
    • for three minutes
    • while one candle burns down

    Hours 9

    • for an hour
    • for an hour, give or take
    • for eight hours
    • for four hours
    • for half a day
    • for one hour, to the second
    • for six hours
    • for three hours
    • for two hours

    Days and longer 9

    • for a day
    • for a day and a night
    • for a month
    • for a week
    • for a year and a day
    • for seven days and nights
    • for three days
    • for two days
    • for two weeks

    Until something happens 13

    • until midnight
    • until noon tomorrow
    • until someone says your name
    • until the next full moon
    • until the next sunrise
    • until the next sunset
    • until you hear a bell
    • until you look in a mirror
    • until you next fall asleep
    • until you next sneeze
    • until you say the word stop
    • until you tell a lie
    • until your next handshake

    How this list was compiled: An original list written for this page. The tool builds one potion from six rows (look, container, taste, effect, duration, side effect) and cannot block a combination, so every line in this row was written to read well beside every line in the other five. Rules for this row: a length of time from one minute to a year and a day, or something that ends the effect, written to follow the words That lasts. No ending depends on water, breath, shoes, food, sitting down or walking, because effects use those. Nothing is permanent, so a side effect that starts afterward always has an afterward. Reviewed line by line for sense, duplicates and agreement with the other five rows on 2026-09-18. Licence: own work

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    Side effect: all 63 side effects

    Looks 15

    • you gain a dimple you never had
    • you grow a magnificent mustache
    • you look ten years older
    • your ears go bright red
    • your eyebrows vanish
    • your fingernails turn gold
    • your hair curls into tight ringlets
    • your hair floats as if underwater
    • your hair stands straight up
    • your hair turns silver
    • your hair turns the color of the potion
    • your nose turns blue
    • your skin takes on a faint shimmer
    • your teeth glow faintly in the dark
    • your tongue turns bright green

    Smell 9

    • you smell faintly of cheese
    • you smell of a barn in summer
    • you smell of cinnamon
    • you smell of clean linen, even when muddy
    • you smell of fresh paint
    • you smell of new rope
    • you smell of nutmeg
    • you smell of woodsmoke
    • you smell strongly of lavender

    Voice 10

    • you gain an accent nobody can place
    • you sound as if you are inside a barrel
    • you sound eighty years old
    • your laugh comes out as a honk
    • your voice drops an octave
    • your voice echoes as if in a well
    • your voice has a faint buzz to it
    • your voice rises an octave
    • your voice seems to come from behind you
    • your whisper carries across a room

    Cravings 9

    • nothing you eat is sour enough
    • you crave boiled cabbage
    • you crave cold porridge
    • you crave dry crackers
    • you crave jam by the spoonful
    • you crave pickled onions
    • you crave radishes
    • you crave raw turnips
    • you want horseradish on everything

    Harmless oddities 11

    • candles near you burn blue
    • doors creak as you pass them
    • dust never settles on you
    • everything you wear turns green
    • flowers turn to face you as you pass
    • harmless sparks jump from your fingers
    • soap bubbles drift up from your hair
    • you cast two shadows
    • your reflection waves when you do not
    • your shadow lags a moment behind you
    • your shadow points the wrong way

    Afterward 9

    • afterward, colors look dull for a day
    • afterward, food tastes of mint for a day
    • afterward, one lock of hair stays white
    • afterward, you are hungry enough for two
    • afterward, you dream in another language
    • afterward, you dream of the same staircase all week
    • afterward, you forget it has worn off
    • afterward, you hate the smell of it
    • afterward, you sleep for twelve hours

    How this list was compiled: An original list written for this page. The tool builds one potion from six rows (look, container, taste, effect, duration, side effect) and cannot block a combination, so every line in this row was written to read well beside every line in the other five. Rules for this row: a harmless price, in the second person. While the potion lasts, a side effect may change only how the drinker looks, smells or sounds, what the drinker craves, or some small oddity nearby. It never touches sight, hearing, strength, movement, breath, hands, memory or what the drinker is able to say, and it never involves animals, so it cannot cancel any line in the effect row. Anything that touches taste, sleep, appetite, memory or the senses is in the Afterward group and begins only once the effect has ended. Nothing hurts, and nothing mocks a real condition. Reviewed line by line for sense, duplicates and agreement with the other five rows on 2026-09-18. Licence: own work