How it works
This world lore generator is for a world that already has a map and needs things for its people to say. Read a result aloud as rumor, teach it to a character, or hide it for players to dig up.
Read the full guide
Three parts, three kinds of lore
The founding story is what children are taught. The belief is what people act on every day, true or not. The thing nobody talks about is where a plot hides: decide who would be hurt if it came out.
Make the three explain each other
Press New lore until two parts seem linked, then write the link yourself. If people borrowed fire from the mountain and owe it still, perhaps that debt is why nobody mentions the mine that was sealed while it was still paying.
- Give the belief to one region only, and let the next valley believe the opposite.
- Ask who first told the founding story, and what they gained from it.
- Let one character know the unspoken thing, and one more suspect it.
Questions and answers
What is world lore?
Here it means what the people of a made-up world say about it, as opposed to what happened. Lore can be wrong, half remembered or kept quiet on purpose, and the gap between it and the truth is where stories start.
How do I write lore for a fantasy world?
Write it in the voice of someone who lives there, and let it be partly wrong. A belief that rivers remember every name spoken over them starts to matter the day a character crosses one under a false name.
Is the lore taken from real myths or religions?
No. The lines are our own, for peoples who do not exist. Lines that sat close to a well-known myth or a living faith were cut, and none names a god. To add one, try the fantasy deity name generator.
Can I use this lore in a tabletop campaign or a novel?
Yes. Nothing in a result belongs to a game system or a published setting, so it fits any campaign, novel or story game. For the lands and rulers behind the lore, start with the fantasy world generator.