How it works
This random rumor generator fills a tavern scene, a market day or a chapter that needs gossip. Each rumor is about a townsperson known by trade or street, never by name, so none is about anyone real.
Read the full guide
Decide what is true before the table hears it
A rumor is a lead the players may follow or ignore. Mark each one true, half true or false, then write what someone finds who goes to look. The closing line is your hint: "the one who told me has been wrong before" leans false, and "I was close enough to hear every word" leans true.
Print a rumor table for one town
Print 20 rumors gives a numbered sheet. Roll a twenty-sided die when a player asks what people are saying, and cross a line off once it is told, so the same gossip never reaches the table twice.
- A false rumor still needs a reason: decide who started it and what they stood to gain.
- Let two tellers disagree on one detail, and leave the players to work out which of them was there.
- Deal three rumors about one person, and the town has an opinion of them before anyone meets them.
Questions and answers
What rumors would you hear in a tavern?
Talk about neighbors, mostly: the miller's youngest owes money to half the street, or the lord's steward was seen on the north road with a loaded mule. To name the house where it is told, use the inn name generator.
Is this a fantasy town rumor generator?
Yes. The people belong to an old market town, a cooper's new apprentice and a lamplighter among them, and a few deeds are uncanny. No line names a rule system, a monster or a published world. For present-day people, try the modern NPC generator.
Does it make rumors about real people?
No. Every line is our own and describes no real person, town or event. Please do not put a real name into one.